Mario Zechner cb62bd70c0 feat(spine-ios): Add Objective-C support to generated Swift bindings
- Add NSObject inheritance to root classes for ObjC compatibility
- Add @objc(Spine<ClassName>) and @objcMembers annotations to all classes
- Fix property name conflicts (className -> rttiClassName, hash -> hashString)
- Use @nonobjc on subclass initializers to avoid selector conflicts
- Fix convenience init override modifiers
- Update ObjC example to use new API method names
- Update test to use rttiClassName property
2025-08-27 10:58:23 +02:00

143 lines
6.6 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// SkeletonBounds wrapper
@objc(SpineSkeletonBounds)
@objcMembers
public class SkeletonBounds: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_skeleton_bounds) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public override convenience init() {
let ptr = spine_skeleton_bounds_create()
self.init(fromPointer: ptr!)
}
public var polygons: ArrayPolygon {
let result = spine_skeleton_bounds_get_polygons(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return ArrayPolygon(fromPointer: result!)
}
public var boundingBoxes: ArrayBoundingBoxAttachment {
let result = spine_skeleton_bounds_get_bounding_boxes(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return ArrayBoundingBoxAttachment(fromPointer: result!)
}
public var minX: Float {
let result = spine_skeleton_bounds_get_min_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public var minY: Float {
let result = spine_skeleton_bounds_get_min_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public var maxX: Float {
let result = spine_skeleton_bounds_get_max_x(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public var maxY: Float {
let result = spine_skeleton_bounds_get_max_y(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public var width: Float {
let result = spine_skeleton_bounds_get_width(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public var height: Float {
let result = spine_skeleton_bounds_get_height(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public func update(_ skeleton: Skeleton, _ updateAabb: Bool) {
spine_skeleton_bounds_update(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), updateAabb)
}
public func aabbContainsPoint(_ x: Float, _ y: Float) -> Bool {
let result = spine_skeleton_bounds_aabb_contains_point(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
return result
}
public func aabbIntersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
let result = spine_skeleton_bounds_aabb_intersects_segment(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
return result
}
public func aabbIntersectsSkeleton(_ bounds: SkeletonBounds) -> Bool {
let result = spine_skeleton_bounds_aabb_intersects_skeleton(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), bounds._ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
return result
}
public func getPolygon(_ attachment: BoundingBoxAttachment?) -> Polygon? {
let result = spine_skeleton_bounds_get_polygon(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), attachment?._ptr.assumingMemoryBound(to: spine_bounding_box_attachment_wrapper.self))
return result.map { Polygon(fromPointer: $0) }
}
public func getBoundingBox(_ polygon: Polygon?) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_get_bounding_box(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon?._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self))
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
public func containsPoint(_ polygon: Polygon, _ x: Float, _ y: Float) -> Bool {
let result = spine_skeleton_bounds_contains_point_1(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x, y)
return result
}
public func containsPoint2(_ x: Float, _ y: Float) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_contains_point_2(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x, y)
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
public func intersectsSegment(_ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> BoundingBoxAttachment? {
let result = spine_skeleton_bounds_intersects_segment_1(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), x1, y1, x2, y2)
return result.map { BoundingBoxAttachment(fromPointer: $0) }
}
public func intersectsSegment2(_ polygon: Polygon, _ x1: Float, _ y1: Float, _ x2: Float, _ y2: Float) -> Bool {
let result = spine_skeleton_bounds_intersects_segment_2(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self), polygon._ptr.assumingMemoryBound(to: spine_polygon_wrapper.self), x1, y1, x2, y2)
return result
}
public func dispose() {
spine_skeleton_bounds_dispose(_ptr.assumingMemoryBound(to: spine_skeleton_bounds_wrapper.self))
}
}