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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-13 18:48:44 +08:00
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spine-runtimes/spine-ts/spine-phaser/src
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Davide Tantillo 8a03d8a7c7 [ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to false when spine texture is created, then restore it.
2024-11-05 16:09:13 +01:00
..
index.ts
[ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407
2023-11-06 12:42:00 +01:00
keys.ts
[phaser] Closes #2333, users can set the name of the game object factory function via window.SPINE_GAME_OBJECT_TYPE, see custom-spine-object-type.html.
2023-09-04 10:35:24 +02:00
mixins.ts
[phaser] Add Origin mixin, don't call updateSize() on changes to scale.
2023-07-12 14:41:48 +02:00
require-shim.ts
[pixi][phaser][threejs] Fixed "ReferenceError: window is not defined" in Node.js environment. See #2409 (#2410)
2023-11-06 11:41:47 +01:00
SpineGameObject.ts
[ts][phaser] Add physics support and examples.
2024-04-16 17:41:19 +02:00
SpinePlugin.ts
[ts][phaser] Automatically set UNPACK_PREMULTIPLY_ALPHA_WEBGL to false when spine texture is created, then restore it.
2024-11-05 16:09:13 +01:00
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