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spine-runtimes
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Harald Csaszar
cbe0e5433a
[unity] Added
SkeletonGraphic.MeshScale
property to allow access to calculated mesh scale.
2023-06-13 17:11:33 +02:00
..
Editor
[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at
Spine/Sprite
shaders.
Closes
#1705
.
2023-05-31 12:05:43 +02:00
Runtime
[unity] Added
SkeletonGraphic.MeshScale
property to allow access to calculated mesh scale.
2023-06-13 17:11:33 +02:00
Editor.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
package.json
[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation.
Closes
#2307
.
2023-06-09 19:07:06 +02:00
package.json.meta
[unity] Added package.json files to support using the spine-unity core runtime and the examples as UPM packages. This could be used to e.g. reduce compile time. See
#1276
.
2020-04-06 18:01:40 +02:00
Runtime.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
version.txt
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
version.txt.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00