The Spine runtime for Unity with 2d Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below.

Requirements

  1. Latest 2d toolkit imported in your project
  2. Latest Spine C# runtime

Usage

  1. Drag spine-csharp into your project
  2. Drag spine-tk2d into your project
  3. Open spine-tk2d/Example/Example.scene

Notes

  • Atlas images should use premultiplied alpha.
  • All skeleton game objects should use Skeleton.shader