Mario Zechner e884b02f6d Revert "[cpp] Remove dll.h and SP_API"
This reverts commit 8bde2aeb543c7f51fd0224cd69ede246c719e6ea.
2025-09-10 13:58:03 +02:00

123 lines
3.8 KiB
C++

/******************************************************************************
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* Copyright (c) 2013-2025, Esoteric Software LLC
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* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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#ifndef SPINE_BONELOCAL_H_
#define SPINE_BONELOCAL_H_
#include <spine/SpineObject.h>
#include <spine/RTTI.h>
#include <spine/Pose.h>
#include <spine/Inherit.h>
namespace spine {
/// Stores a bone's local pose.
class SP_API BoneLocal : public Pose<BoneLocal> {
friend class IkConstraint;
friend class BoneTimeline1;
friend class BoneTimeline2;
friend class RotateTimeline;
friend class InheritTimeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class SkeletonJson;
friend class SkeletonBinary;
friend class Skeleton;
friend class FromProperty;
friend class ToProperty;
friend class FromRotate;
friend class ToRotate;
friend class FromX;
friend class ToX;
friend class FromY;
friend class ToY;
friend class FromScaleX;
friend class ToScaleX;
friend class FromScaleY;
friend class ToScaleY;
friend class FromShearY;
friend class ToShearY;
friend class AnimationState;
protected:
float _x, _y, _rotation, _scaleX, _scaleY, _shearX, _shearY;
Inherit _inherit;
public:
BoneLocal();
virtual ~BoneLocal();
virtual void set(BoneLocal &pose) override;
/// The local x translation.
float getX();
void setX(float x);
/// The local y translation.
float getY();
void setY(float y);
void setPosition(float x, float y);
/// The local rotation in degrees, counter clockwise.
float getRotation();
void setRotation(float rotation);
/// The local scaleX.
float getScaleX();
void setScaleX(float scaleX);
/// The local scaleY.
float getScaleY();
void setScaleY(float scaleY);
void setScale(float scaleX, float scaleY);
void setScale(float scale);
/// The local shearX.
float getShearX();
void setShearX(float shearX);
/// The local shearY.
float getShearY();
void setShearY(float shearY);
/// Determines how parent world transforms affect this bone.
Inherit getInherit();
void setInherit(Inherit inherit);
};
}
#endif /* SPINE_BONELOCAL_H_ */