2025-10-01 15:24:00 +02:00

83 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineConstant.h"
#include <spine/BoneLocal.h>
class SpineSprite;
class SpineSkeletonDataResource;
class SpineBoneLocal : public SpineObjectWrapper {
GDCLASS(SpineBoneLocal, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
// Can be used by both SpineSprite and SpineSkeletonDataResource
void set_spine_object(void *owner, spine::BoneLocal *object) {
_set_spine_object_internal(owner, object);
}
spine::BoneLocal *get_spine_object() {
return (spine::BoneLocal *) _get_spine_object_internal();
}
float get_x();
void set_x(float v);
float get_y();
void set_y(float v);
float get_rotation();
void set_rotation(float v);
float get_scale_x();
void set_scale_x(float v);
float get_scale_y();
void set_scale_y(float v);
float get_shear_x();
void set_shear_x(float v);
float get_shear_y();
void set_shear_y(float v);
SpineConstant::Inherit get_inherit();
void set_inherit(SpineConstant::Inherit inherit);
// Convenience methods
void set_position(float x, float y);
void set_scale(float scale_x, float scale_y);
void set_scale_uniform(float scale);
};