2025-10-01 09:49:23 -04:00

110 lines
4.3 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineEvent.h"
#include "SpineCommon.h"
#include "SpineSprite.h"
void SpineEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data"), &SpineEvent::get_data);
ClassDB::bind_method(D_METHOD("get_time"), &SpineEvent::get_time);
ClassDB::bind_method(D_METHOD("get_int_value"), &SpineEvent::get_int_value);
ClassDB::bind_method(D_METHOD("set_int_value", "v"), &SpineEvent::set_int_value);
ClassDB::bind_method(D_METHOD("get_float_value"), &SpineEvent::get_float_value);
ClassDB::bind_method(D_METHOD("set_float_value", "v"), &SpineEvent::set_float_value);
ClassDB::bind_method(D_METHOD("get_string_value"), &SpineEvent::get_string_value);
ClassDB::bind_method(D_METHOD("set_string_value", "v"), &SpineEvent::set_string_value);
ClassDB::bind_method(D_METHOD("get_volume"), &SpineEvent::get_volume);
ClassDB::bind_method(D_METHOD("set_volume", "v"), &SpineEvent::set_volume);
ClassDB::bind_method(D_METHOD("get_balance"), &SpineEvent::get_balance);
ClassDB::bind_method(D_METHOD("set_balance", "v"), &SpineEvent::set_balance);
}
Ref<SpineEventData> SpineEvent::get_data() {
SPINE_CHECK(get_spine_object(), nullptr)
Ref<SpineEventData> event_data(memnew(SpineEventData));
event_data->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), (spine::EventData *) &get_spine_object()->getData());
return event_data;
}
float SpineEvent::get_time() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getTime();
}
int SpineEvent::get_int_value() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getInt();
}
void SpineEvent::set_int_value(int v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setInt(v);
}
float SpineEvent::get_float_value() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getFloat();
}
void SpineEvent::set_float_value(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setFloat(v);
}
String SpineEvent::get_string_value() {
SPINE_CHECK(get_spine_object(), "")
return get_spine_object()->getString().buffer();
}
void SpineEvent::set_string_value(const String &v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setString(spine::String(v.utf8().ptr()));
}
float SpineEvent::get_volume() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getVolume();
}
void SpineEvent::set_volume(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setVolume(v);
}
float SpineEvent::get_balance() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getBalance();
}
void SpineEvent::set_balance(float v) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setBalance(v);
}