mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
89 lines
3.8 KiB
C++
89 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineIkConstraintData.h"
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#include "SpineIkConstraintPose.h"
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#include "SpineCommon.h"
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void SpineIkConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bones"), &SpineIkConstraintData::get_bones);
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ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
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ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
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ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
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ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
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ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineIkConstraintData::get_setup_pose);
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}
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Array SpineIkConstraintData::get_bones() {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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auto &bones = get_spine_constraint_data()->getBones();
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result.resize((int) bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(get_spine_owner(), bones[i]);
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result[i] = bone_ref;
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}
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return result;
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}
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Ref<SpineBoneData> SpineIkConstraintData::get_target() {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto target = &get_spine_constraint_data()->getTarget();
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if (!target) return nullptr;
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Ref<SpineBoneData> target_ref(memnew(SpineBoneData));
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target_ref->set_spine_object(get_spine_owner(), target);
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return target_ref;
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}
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void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
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SPINE_CHECK(get_spine_object(), )
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if (v.is_valid() && v->get_spine_object()) {
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get_spine_constraint_data()->setTarget(*v->get_spine_object());
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}
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}
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bool SpineIkConstraintData::get_uniform() {
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SPINE_CHECK(get_spine_object(), false)
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return get_spine_constraint_data()->getUniform();
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}
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void SpineIkConstraintData::set_uniform(bool v) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_constraint_data()->setUniform(v);
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}
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Ref<SpineIkConstraintPose> SpineIkConstraintData::get_setup_pose() {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto &pose = get_spine_constraint_data()->getSetupPose();
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Ref<SpineIkConstraintPose> pose_ref(memnew(SpineIkConstraintPose));
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pose_ref->set_spine_object(get_spine_owner(), &pose);
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return pose_ref;
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}
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