mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
94 lines
3.9 KiB
C++
94 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineIkConstraintPose.h"
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#include "SpineCommon.h"
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void SpineIkConstraintPose::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintPose::get_mix);
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ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpineIkConstraintPose::set_mix);
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ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintPose::get_softness);
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ClassDB::bind_method(D_METHOD("set_softness", "value"), &SpineIkConstraintPose::set_softness);
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ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintPose::get_bend_direction);
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ClassDB::bind_method(D_METHOD("set_bend_direction", "value"), &SpineIkConstraintPose::set_bend_direction);
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ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintPose::get_compress);
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ClassDB::bind_method(D_METHOD("set_compress", "value"), &SpineIkConstraintPose::set_compress);
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ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintPose::get_stretch);
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ClassDB::bind_method(D_METHOD("set_stretch", "value"), &SpineIkConstraintPose::set_stretch);
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}
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float SpineIkConstraintPose::get_mix() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getMix();
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}
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void SpineIkConstraintPose::set_mix(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setMix(value);
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}
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float SpineIkConstraintPose::get_softness() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getSoftness();
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}
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void SpineIkConstraintPose::set_softness(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setSoftness(value);
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}
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int SpineIkConstraintPose::get_bend_direction() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getBendDirection();
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}
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void SpineIkConstraintPose::set_bend_direction(int value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setBendDirection(value);
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}
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bool SpineIkConstraintPose::get_compress() {
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SPINE_CHECK(get_spine_object(), false)
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return get_spine_object()->getCompress();
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}
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void SpineIkConstraintPose::set_compress(bool value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setCompress(value);
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}
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bool SpineIkConstraintPose::get_stretch() {
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SPINE_CHECK(get_spine_object(), false)
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return get_spine_object()->getStretch();
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}
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void SpineIkConstraintPose::set_stretch(bool value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setStretch(value);
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} |