spine-runtimes/spine-godot/spine_godot/SpineIkConstraintPose.cpp
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

94 lines
3.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineIkConstraintPose.h"
#include "SpineCommon.h"
void SpineIkConstraintPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintPose::get_mix);
ClassDB::bind_method(D_METHOD("set_mix", "value"), &SpineIkConstraintPose::set_mix);
ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintPose::get_softness);
ClassDB::bind_method(D_METHOD("set_softness", "value"), &SpineIkConstraintPose::set_softness);
ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintPose::get_bend_direction);
ClassDB::bind_method(D_METHOD("set_bend_direction", "value"), &SpineIkConstraintPose::set_bend_direction);
ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintPose::get_compress);
ClassDB::bind_method(D_METHOD("set_compress", "value"), &SpineIkConstraintPose::set_compress);
ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintPose::get_stretch);
ClassDB::bind_method(D_METHOD("set_stretch", "value"), &SpineIkConstraintPose::set_stretch);
}
float SpineIkConstraintPose::get_mix() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMix();
}
void SpineIkConstraintPose::set_mix(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMix(value);
}
float SpineIkConstraintPose::get_softness() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getSoftness();
}
void SpineIkConstraintPose::set_softness(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setSoftness(value);
}
int SpineIkConstraintPose::get_bend_direction() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getBendDirection();
}
void SpineIkConstraintPose::set_bend_direction(int value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setBendDirection(value);
}
bool SpineIkConstraintPose::get_compress() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->getCompress();
}
void SpineIkConstraintPose::set_compress(bool value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setCompress(value);
}
bool SpineIkConstraintPose::get_stretch() {
SPINE_CHECK(get_spine_object(), false)
return get_spine_object()->getStretch();
}
void SpineIkConstraintPose::set_stretch(bool value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setStretch(value);
}