spine-runtimes/spine-godot/spine_godot/SpinePathConstraintData.cpp
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

126 lines
5.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePathConstraintData.h"
#include "SpinePathConstraintPose.h"
#include "SpineCommon.h"
#include "SpineSkeletonDataResource.h"
void SpinePathConstraintData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraintData::get_bones);
ClassDB::bind_method(D_METHOD("get_slot"), &SpinePathConstraintData::get_slot);
ClassDB::bind_method(D_METHOD("set_slot", "v"), &SpinePathConstraintData::set_slot);
ClassDB::bind_method(D_METHOD("get_position_mode"), &SpinePathConstraintData::get_position_mode);
ClassDB::bind_method(D_METHOD("set_position_mode", "v"), &SpinePathConstraintData::set_position_mode);
ClassDB::bind_method(D_METHOD("get_spacing_mode"), &SpinePathConstraintData::get_spacing_mode);
ClassDB::bind_method(D_METHOD("set_spacing_mode", "v"), &SpinePathConstraintData::set_spacing_mode);
ClassDB::bind_method(D_METHOD("get_rotate_mode"), &SpinePathConstraintData::get_rotate_mode);
ClassDB::bind_method(D_METHOD("set_rotate_mode", "v"), &SpinePathConstraintData::set_rotate_mode);
ClassDB::bind_method(D_METHOD("get_offset_rotation"), &SpinePathConstraintData::get_offset_rotation);
ClassDB::bind_method(D_METHOD("set_offset_rotation", "v"), &SpinePathConstraintData::set_offset_rotation);
ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpinePathConstraintData::get_setup_pose);
}
Array SpinePathConstraintData::get_bones() {
Array result;
SPINE_CHECK(get_spine_constraint_data(), result)
auto &bones = get_spine_constraint_data()->getBones();
result.resize((int) bones.size());
for (int i = 0; i < bones.size(); ++i) {
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
bone_ref->set_spine_object(get_spine_owner(), bones[i]);
result[i] = bone_ref;
}
return result;
}
Ref<SpineSlotData> SpinePathConstraintData::get_slot() {
SPINE_CHECK(get_spine_constraint_data(), nullptr)
auto slot = &get_spine_constraint_data()->getSlot();
if (!slot) return nullptr;
Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
slot_ref->set_spine_object(get_spine_owner(), slot);
return slot_ref;
}
void SpinePathConstraintData::set_slot(Ref<SpineSlotData> v) {
SPINE_CHECK(get_spine_constraint_data(), )
if (v.is_valid() && v->get_spine_object()) {
get_spine_constraint_data()->setSlot(*v->get_spine_object());
}
}
SpineConstant::PositionMode SpinePathConstraintData::get_position_mode() {
SPINE_CHECK(get_spine_constraint_data(), SpineConstant::PositionMode_Fixed)
return (SpineConstant::PositionMode) get_spine_constraint_data()->getPositionMode();
}
void SpinePathConstraintData::set_position_mode(SpineConstant::PositionMode v) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setPositionMode((spine::PositionMode) v);
}
SpineConstant::SpacingMode SpinePathConstraintData::get_spacing_mode() {
SPINE_CHECK(get_spine_constraint_data(), SpineConstant::SpacingMode_Fixed)
return (SpineConstant::SpacingMode) get_spine_constraint_data()->getSpacingMode();
}
void SpinePathConstraintData::set_spacing_mode(SpineConstant::SpacingMode v) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setSpacingMode((spine::SpacingMode) v);
}
SpineConstant::RotateMode SpinePathConstraintData::get_rotate_mode() {
SPINE_CHECK(get_spine_constraint_data(), SpineConstant::RotateMode_Tangent)
return (SpineConstant::RotateMode) get_spine_constraint_data()->getRotateMode();
}
void SpinePathConstraintData::set_rotate_mode(SpineConstant::RotateMode v) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setRotateMode((spine::RotateMode) v);
}
float SpinePathConstraintData::get_offset_rotation() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffsetRotation();
}
void SpinePathConstraintData::set_offset_rotation(float v) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setOffsetRotation(v);
}
Ref<SpinePathConstraintPose> SpinePathConstraintData::get_setup_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &pose = get_spine_constraint_data()->getSetupPose();
Ref<SpinePathConstraintPose> pose_ref(memnew(SpinePathConstraintPose));
pose_ref->set_spine_object(get_spine_owner(), &pose);
return pose_ref;
}