mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 10:16:01 +08:00
94 lines
3.9 KiB
C++
94 lines
3.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePathConstraintPose.h"
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#include "SpineCommon.h"
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void SpinePathConstraintPose::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraintPose::get_position);
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ClassDB::bind_method(D_METHOD("set_position", "value"), &SpinePathConstraintPose::set_position);
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ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraintPose::get_spacing);
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ClassDB::bind_method(D_METHOD("set_spacing", "value"), &SpinePathConstraintPose::set_spacing);
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ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraintPose::get_mix_rotate);
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ClassDB::bind_method(D_METHOD("set_mix_rotate", "value"), &SpinePathConstraintPose::set_mix_rotate);
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ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraintPose::get_mix_x);
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ClassDB::bind_method(D_METHOD("set_mix_x", "value"), &SpinePathConstraintPose::set_mix_x);
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ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraintPose::get_mix_y);
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ClassDB::bind_method(D_METHOD("set_mix_y", "value"), &SpinePathConstraintPose::set_mix_y);
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}
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float SpinePathConstraintPose::get_position() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getPosition();
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}
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void SpinePathConstraintPose::set_position(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setPosition(value);
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}
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float SpinePathConstraintPose::get_spacing() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getSpacing();
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}
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void SpinePathConstraintPose::set_spacing(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setSpacing(value);
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}
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float SpinePathConstraintPose::get_mix_rotate() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getMixRotate();
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}
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void SpinePathConstraintPose::set_mix_rotate(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setMixRotate(value);
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}
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float SpinePathConstraintPose::get_mix_x() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getMixX();
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}
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void SpinePathConstraintPose::set_mix_x(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setMixX(value);
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}
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float SpinePathConstraintPose::get_mix_y() {
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SPINE_CHECK(get_spine_object(), 0)
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return get_spine_object()->getMixY();
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}
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void SpinePathConstraintPose::set_mix_y(float value) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setMixY(value);
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} |