spine-runtimes/spine-godot/spine_godot/SpinePathConstraintPose.cpp
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

94 lines
3.9 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePathConstraintPose.h"
#include "SpineCommon.h"
void SpinePathConstraintPose::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraintPose::get_position);
ClassDB::bind_method(D_METHOD("set_position", "value"), &SpinePathConstraintPose::set_position);
ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraintPose::get_spacing);
ClassDB::bind_method(D_METHOD("set_spacing", "value"), &SpinePathConstraintPose::set_spacing);
ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraintPose::get_mix_rotate);
ClassDB::bind_method(D_METHOD("set_mix_rotate", "value"), &SpinePathConstraintPose::set_mix_rotate);
ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraintPose::get_mix_x);
ClassDB::bind_method(D_METHOD("set_mix_x", "value"), &SpinePathConstraintPose::set_mix_x);
ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraintPose::get_mix_y);
ClassDB::bind_method(D_METHOD("set_mix_y", "value"), &SpinePathConstraintPose::set_mix_y);
}
float SpinePathConstraintPose::get_position() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getPosition();
}
void SpinePathConstraintPose::set_position(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setPosition(value);
}
float SpinePathConstraintPose::get_spacing() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getSpacing();
}
void SpinePathConstraintPose::set_spacing(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setSpacing(value);
}
float SpinePathConstraintPose::get_mix_rotate() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixRotate();
}
void SpinePathConstraintPose::set_mix_rotate(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixRotate(value);
}
float SpinePathConstraintPose::get_mix_x() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixX();
}
void SpinePathConstraintPose::set_mix_x(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixX(value);
}
float SpinePathConstraintPose::get_mix_y() {
SPINE_CHECK(get_spine_object(), 0)
return get_spine_object()->getMixY();
}
void SpinePathConstraintPose::set_mix_y(float value) {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setMixY(value);
}