mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "SpineCommon.h"
|
|
#include "SpinePhysicsConstraintData.h"
|
|
#include "SpineBone.h"
|
|
#include <spine/PhysicsConstraint.h>
|
|
|
|
class SpinePhysicsConstraintPose;
|
|
|
|
class SpinePhysicsConstraint : public SpineSpriteOwnedObject<spine::PhysicsConstraint> {
|
|
GDCLASS(SpinePhysicsConstraint, SpineObjectWrapper)
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void update(Ref<SpineSkeleton> skeleton, SpineConstant::Physics physics);
|
|
|
|
Ref<SpinePhysicsConstraintData> get_data();
|
|
|
|
Ref<SpineBonePose> get_bone();
|
|
void set_bone(Ref<SpineBonePose> v);
|
|
|
|
Ref<SpinePhysicsConstraintPose> get_pose();
|
|
Ref<SpinePhysicsConstraintPose> get_applied_pose();
|
|
|
|
void reset(Ref<SpineSkeleton> skeleton);
|
|
|
|
void translate(float x, float y);
|
|
|
|
void rotate(float x, float y, float degrees);
|
|
};
|