spine-runtimes/spine-godot/spine_godot/SpinePhysicsConstraintData.cpp
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

141 lines
6.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePhysicsConstraintData.h"
#include "SpinePhysicsConstraintPose.h"
#include "SpineCommon.h"
void SpinePhysicsConstraintData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone"), &SpinePhysicsConstraintData::get_bone);
ClassDB::bind_method(D_METHOD("get_x"), &SpinePhysicsConstraintData::get_x);
ClassDB::bind_method(D_METHOD("get_y"), &SpinePhysicsConstraintData::get_y);
ClassDB::bind_method(D_METHOD("get_rotate"), &SpinePhysicsConstraintData::get_rotate);
ClassDB::bind_method(D_METHOD("get_scale_x"), &SpinePhysicsConstraintData::get_scale_x);
ClassDB::bind_method(D_METHOD("get_shear_x"), &SpinePhysicsConstraintData::get_shear_x);
ClassDB::bind_method(D_METHOD("get_limit"), &SpinePhysicsConstraintData::get_limit);
ClassDB::bind_method(D_METHOD("get_step"), &SpinePhysicsConstraintData::get_step);
ClassDB::bind_method(D_METHOD("is_inertia_global"), &SpinePhysicsConstraintData::is_inertia_global);
ClassDB::bind_method(D_METHOD("is_strength_global"), &SpinePhysicsConstraintData::is_strength_global);
ClassDB::bind_method(D_METHOD("is_damping_global"), &SpinePhysicsConstraintData::is_damping_global);
ClassDB::bind_method(D_METHOD("is_mass_global"), &SpinePhysicsConstraintData::is_mass_global);
ClassDB::bind_method(D_METHOD("is_wind_global"), &SpinePhysicsConstraintData::is_wind_global);
ClassDB::bind_method(D_METHOD("is_gravity_global"), &SpinePhysicsConstraintData::is_gravity_global);
ClassDB::bind_method(D_METHOD("is_mix_global"), &SpinePhysicsConstraintData::is_mix_global);
ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpinePhysicsConstraintData::get_setup_pose);
}
Ref<SpineBoneData> SpinePhysicsConstraintData::get_bone() {
SPINE_CHECK(get_spine_constraint_data(), nullptr)
auto bone = &get_spine_constraint_data()->getBone();
if (!bone) return nullptr;
Ref<SpineBoneData> slot_ref(memnew(SpineBoneData));
slot_ref->set_spine_object(get_spine_owner(), bone);
return slot_ref;
}
float SpinePhysicsConstraintData::get_scale_x() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getScaleX();
}
float SpinePhysicsConstraintData::get_shear_x() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getShearX();
}
float SpinePhysicsConstraintData::get_limit() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getLimit();
}
float SpinePhysicsConstraintData::get_step() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getStep();
}
float SpinePhysicsConstraintData::get_x() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getX();
}
float SpinePhysicsConstraintData::get_y() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getY();
}
float SpinePhysicsConstraintData::get_rotate() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getRotate();
}
bool SpinePhysicsConstraintData::is_inertia_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getInertiaGlobal();
}
bool SpinePhysicsConstraintData::is_strength_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getStrengthGlobal();
}
bool SpinePhysicsConstraintData::is_damping_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getDampingGlobal();
}
bool SpinePhysicsConstraintData::is_mass_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getMassGlobal();
}
bool SpinePhysicsConstraintData::is_wind_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getWindGlobal();
}
bool SpinePhysicsConstraintData::is_gravity_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getGravityGlobal();
}
bool SpinePhysicsConstraintData::is_mix_global() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getMixGlobal();
}
Ref<SpinePhysicsConstraintPose> SpinePhysicsConstraintData::get_setup_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &pose = get_spine_constraint_data()->getSetupPose();
Ref<SpinePhysicsConstraintPose> pose_ref(memnew(SpinePhysicsConstraintPose));
pose_ref->set_spine_object(get_spine_owner(), &pose);
return pose_ref;
}