mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
141 lines
6.0 KiB
C++
141 lines
6.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePhysicsConstraintData.h"
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#include "SpinePhysicsConstraintPose.h"
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#include "SpineCommon.h"
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void SpinePhysicsConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_bone"), &SpinePhysicsConstraintData::get_bone);
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ClassDB::bind_method(D_METHOD("get_x"), &SpinePhysicsConstraintData::get_x);
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ClassDB::bind_method(D_METHOD("get_y"), &SpinePhysicsConstraintData::get_y);
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ClassDB::bind_method(D_METHOD("get_rotate"), &SpinePhysicsConstraintData::get_rotate);
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ClassDB::bind_method(D_METHOD("get_scale_x"), &SpinePhysicsConstraintData::get_scale_x);
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ClassDB::bind_method(D_METHOD("get_shear_x"), &SpinePhysicsConstraintData::get_shear_x);
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ClassDB::bind_method(D_METHOD("get_limit"), &SpinePhysicsConstraintData::get_limit);
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ClassDB::bind_method(D_METHOD("get_step"), &SpinePhysicsConstraintData::get_step);
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ClassDB::bind_method(D_METHOD("is_inertia_global"), &SpinePhysicsConstraintData::is_inertia_global);
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ClassDB::bind_method(D_METHOD("is_strength_global"), &SpinePhysicsConstraintData::is_strength_global);
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ClassDB::bind_method(D_METHOD("is_damping_global"), &SpinePhysicsConstraintData::is_damping_global);
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ClassDB::bind_method(D_METHOD("is_mass_global"), &SpinePhysicsConstraintData::is_mass_global);
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ClassDB::bind_method(D_METHOD("is_wind_global"), &SpinePhysicsConstraintData::is_wind_global);
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ClassDB::bind_method(D_METHOD("is_gravity_global"), &SpinePhysicsConstraintData::is_gravity_global);
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ClassDB::bind_method(D_METHOD("is_mix_global"), &SpinePhysicsConstraintData::is_mix_global);
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ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpinePhysicsConstraintData::get_setup_pose);
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}
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Ref<SpineBoneData> SpinePhysicsConstraintData::get_bone() {
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SPINE_CHECK(get_spine_constraint_data(), nullptr)
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auto bone = &get_spine_constraint_data()->getBone();
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if (!bone) return nullptr;
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Ref<SpineBoneData> slot_ref(memnew(SpineBoneData));
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slot_ref->set_spine_object(get_spine_owner(), bone);
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return slot_ref;
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}
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float SpinePhysicsConstraintData::get_scale_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getScaleX();
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}
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float SpinePhysicsConstraintData::get_shear_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getShearX();
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}
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float SpinePhysicsConstraintData::get_limit() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getLimit();
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}
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float SpinePhysicsConstraintData::get_step() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getStep();
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}
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float SpinePhysicsConstraintData::get_x() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getX();
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}
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float SpinePhysicsConstraintData::get_y() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getY();
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}
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float SpinePhysicsConstraintData::get_rotate() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getRotate();
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}
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bool SpinePhysicsConstraintData::is_inertia_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getInertiaGlobal();
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}
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bool SpinePhysicsConstraintData::is_strength_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getStrengthGlobal();
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}
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bool SpinePhysicsConstraintData::is_damping_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getDampingGlobal();
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}
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bool SpinePhysicsConstraintData::is_mass_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getMassGlobal();
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}
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bool SpinePhysicsConstraintData::is_wind_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getWindGlobal();
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}
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bool SpinePhysicsConstraintData::is_gravity_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getGravityGlobal();
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}
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bool SpinePhysicsConstraintData::is_mix_global() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getMixGlobal();
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}
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Ref<SpinePhysicsConstraintPose> SpinePhysicsConstraintData::get_setup_pose() {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto &pose = get_spine_constraint_data()->getSetupPose();
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Ref<SpinePhysicsConstraintPose> pose_ref(memnew(SpinePhysicsConstraintPose));
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pose_ref->set_spine_object(get_spine_owner(), &pose);
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return pose_ref;
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}
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