spine-runtimes/spine-godot/spine_godot/SpinePhysicsConstraintPose.h
Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

74 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "spine-cpp/include/spine/PhysicsConstraintPose.h"
#include <spine/PhysicsConstraintPose.h>
class SpineSprite;
class SpinePhysicsConstraintPose : public SpineObjectWrapper {
GDCLASS(SpinePhysicsConstraintPose, SpineObjectWrapper)
protected:
static void _bind_methods();
public:
// Can be used by both SpineSprite and SpineSkeletonDataResource
void set_spine_object(void *owner, spine::PhysicsConstraintPose *object) {
_set_spine_object_internal(owner, object);
}
spine::PhysicsConstraintPose *get_spine_object() {
return (spine::PhysicsConstraintPose *) _get_spine_object_internal();
}
float get_inertia();
void set_inertia(float value);
float get_strength();
void set_strength(float value);
float get_damping();
void set_damping(float value);
float get_mass_inverse();
void set_mass_inverse(float value);
float get_wind();
void set_wind(float value);
float get_gravity();
void set_gravity(float value);
float get_mix();
void set_mix(float value);
};