mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
99 lines
4.1 KiB
C++
99 lines
4.1 KiB
C++
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include "SpineSlider.h"
|
|
#include "SpineSliderPose.h"
|
|
#include "SpineCommon.h"
|
|
#include "SpineSkeleton.h"
|
|
#include "SpineSprite.h"
|
|
|
|
void SpineSlider::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("update", "skeleton", "physics"), &SpineSlider::update);
|
|
ClassDB::bind_method(D_METHOD("get_data"), &SpineSlider::get_data);
|
|
ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlider::get_bone);
|
|
ClassDB::bind_method(D_METHOD("set_bone", "v"), &SpineSlider::set_bone);
|
|
ClassDB::bind_method(D_METHOD("get_pose"), &SpineSlider::get_pose);
|
|
ClassDB::bind_method(D_METHOD("get_applied_pose"), &SpineSlider::get_applied_pose);
|
|
ClassDB::bind_method(D_METHOD("is_active"), &SpineSlider::is_active);
|
|
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpineSlider::set_active);
|
|
}
|
|
|
|
void SpineSlider::update(Ref<SpineSkeleton> skeleton, SpineConstant::Physics physics) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_object()->update(*skeleton->get_spine_object(), (spine::Physics) physics);
|
|
}
|
|
|
|
Ref<SpineSliderData> SpineSlider::get_data() {
|
|
SPINE_CHECK(get_spine_object(), nullptr)
|
|
auto &data = get_spine_object()->getData();
|
|
Ref<SpineSliderData> data_ref(memnew(SpineSliderData));
|
|
data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &data);
|
|
return data_ref;
|
|
}
|
|
|
|
Ref<SpineBone> SpineSlider::get_bone() {
|
|
SPINE_CHECK(get_spine_object(), nullptr)
|
|
auto &bone = get_spine_object()->getBone();
|
|
Ref<SpineBone> bone_ref(memnew(SpineBone));
|
|
bone_ref->set_spine_object(get_spine_owner(), &bone);
|
|
return bone_ref;
|
|
}
|
|
|
|
void SpineSlider::set_bone(Ref<SpineBone> v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
if (v.is_valid() && v->get_spine_object()) {
|
|
get_spine_object()->setBone(*v->get_spine_object());
|
|
}
|
|
}
|
|
|
|
Ref<SpineSliderPose> SpineSlider::get_pose() {
|
|
SPINE_CHECK(get_spine_object(), nullptr)
|
|
auto &pose = get_spine_object()->getPose();
|
|
Ref<SpineSliderPose> pose_ref(memnew(SpineSliderPose));
|
|
pose_ref->set_spine_object(get_spine_owner(), &pose);
|
|
return pose_ref;
|
|
}
|
|
|
|
Ref<SpineSliderPose> SpineSlider::get_applied_pose() {
|
|
SPINE_CHECK(get_spine_object(), nullptr)
|
|
auto &pose = get_spine_object()->getAppliedPose();
|
|
Ref<SpineSliderPose> pose_ref(memnew(SpineSliderPose));
|
|
pose_ref->set_spine_object(get_spine_owner(), &pose);
|
|
return pose_ref;
|
|
}
|
|
|
|
bool SpineSlider::is_active() {
|
|
SPINE_CHECK(get_spine_object(), false)
|
|
return get_spine_object()->isActive();
|
|
}
|
|
|
|
void SpineSlider::set_active(bool v) {
|
|
SPINE_CHECK(get_spine_object(), )
|
|
get_spine_object()->setActive(v);
|
|
} |