mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
132 lines
5.4 KiB
C++
132 lines
5.4 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSliderData.h"
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#include "SpineSliderPose.h"
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#include "SpineAnimation.h"
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#include "SpineCommon.h"
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void SpineSliderData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_animation"), &SpineSliderData::get_animation);
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ClassDB::bind_method(D_METHOD("get_additive"), &SpineSliderData::get_additive);
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ClassDB::bind_method(D_METHOD("set_additive", "value"), &SpineSliderData::set_additive);
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ClassDB::bind_method(D_METHOD("get_loop"), &SpineSliderData::get_loop);
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ClassDB::bind_method(D_METHOD("set_loop", "value"), &SpineSliderData::set_loop);
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ClassDB::bind_method(D_METHOD("get_bone"), &SpineSliderData::get_bone);
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ClassDB::bind_method(D_METHOD("set_bone", "value"), &SpineSliderData::set_bone);
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ClassDB::bind_method(D_METHOD("get_scale"), &SpineSliderData::get_scale);
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ClassDB::bind_method(D_METHOD("set_scale", "value"), &SpineSliderData::set_scale);
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ClassDB::bind_method(D_METHOD("get_offset"), &SpineSliderData::get_offset);
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ClassDB::bind_method(D_METHOD("set_offset", "value"), &SpineSliderData::set_offset);
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ClassDB::bind_method(D_METHOD("get_local"), &SpineSliderData::get_local);
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ClassDB::bind_method(D_METHOD("set_local", "value"), &SpineSliderData::set_local);
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ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineSliderData::get_setup_pose);
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}
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Ref<SpineAnimation> SpineSliderData::get_animation() {
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SPINE_CHECK(get_spine_constraint_data(), nullptr)
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auto &animation = get_spine_constraint_data()->getAnimation();
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Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
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animation_ref->set_spine_object(get_spine_owner(), &animation);
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return animation_ref;
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}
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bool SpineSliderData::get_additive() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getAdditive();
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}
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void SpineSliderData::set_additive(bool value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setAdditive(value);
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}
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bool SpineSliderData::get_loop() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getLoop();
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}
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void SpineSliderData::set_loop(bool value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setLoop(value);
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}
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Ref<SpineBoneData> SpineSliderData::get_bone() {
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SPINE_CHECK(get_spine_constraint_data(), nullptr)
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auto bone = get_spine_constraint_data()->getBone();
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if (!bone) return nullptr;
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(get_spine_owner(), bone);
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return bone_ref;
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}
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void SpineSliderData::set_bone(Ref<SpineBoneData> value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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if (value.is_valid() && value->get_spine_object()) {
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get_spine_constraint_data()->setBone(value->get_spine_object());
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}
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}
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float SpineSliderData::get_scale() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getScale();
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}
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void SpineSliderData::set_scale(float value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setScale(value);
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}
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float SpineSliderData::get_offset() {
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SPINE_CHECK(get_spine_constraint_data(), 0)
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return get_spine_constraint_data()->getOffset();
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}
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void SpineSliderData::set_offset(float value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setOffset(value);
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}
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bool SpineSliderData::get_local() {
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SPINE_CHECK(get_spine_constraint_data(), false)
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return get_spine_constraint_data()->getLocal();
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}
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void SpineSliderData::set_local(bool value) {
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SPINE_CHECK(get_spine_constraint_data(), )
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get_spine_constraint_data()->setLocal(value);
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}
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Ref<SpineSliderPose> SpineSliderData::get_setup_pose() {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto &pose = get_spine_constraint_data()->getSetupPose();
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Ref<SpineSliderPose> pose_ref(memnew(SpineSliderPose));
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pose_ref->set_spine_object(get_spine_owner(), &pose);
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return pose_ref;
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} |