spine-runtimes/spine-godot/spine_godot/SpineSliderData.cpp

132 lines
5.4 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSliderData.h"
#include "SpineSliderPose.h"
#include "SpineAnimation.h"
#include "SpineCommon.h"
void SpineSliderData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_animation"), &SpineSliderData::get_animation);
ClassDB::bind_method(D_METHOD("get_additive"), &SpineSliderData::get_additive);
ClassDB::bind_method(D_METHOD("set_additive", "value"), &SpineSliderData::set_additive);
ClassDB::bind_method(D_METHOD("get_loop"), &SpineSliderData::get_loop);
ClassDB::bind_method(D_METHOD("set_loop", "value"), &SpineSliderData::set_loop);
ClassDB::bind_method(D_METHOD("get_bone"), &SpineSliderData::get_bone);
ClassDB::bind_method(D_METHOD("set_bone", "value"), &SpineSliderData::set_bone);
ClassDB::bind_method(D_METHOD("get_scale"), &SpineSliderData::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &SpineSliderData::set_scale);
ClassDB::bind_method(D_METHOD("get_offset"), &SpineSliderData::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &SpineSliderData::set_offset);
ClassDB::bind_method(D_METHOD("get_local"), &SpineSliderData::get_local);
ClassDB::bind_method(D_METHOD("set_local", "value"), &SpineSliderData::set_local);
ClassDB::bind_method(D_METHOD("get_setup_pose"), &SpineSliderData::get_setup_pose);
}
Ref<SpineAnimation> SpineSliderData::get_animation() {
SPINE_CHECK(get_spine_constraint_data(), nullptr)
auto &animation = get_spine_constraint_data()->getAnimation();
Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
animation_ref->set_spine_object(get_spine_owner(), &animation);
return animation_ref;
}
bool SpineSliderData::get_additive() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getAdditive();
}
void SpineSliderData::set_additive(bool value) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setAdditive(value);
}
bool SpineSliderData::get_loop() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getLoop();
}
void SpineSliderData::set_loop(bool value) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setLoop(value);
}
Ref<SpineBoneData> SpineSliderData::get_bone() {
SPINE_CHECK(get_spine_constraint_data(), nullptr)
auto bone = get_spine_constraint_data()->getBone();
if (!bone) return nullptr;
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
bone_ref->set_spine_object(get_spine_owner(), bone);
return bone_ref;
}
void SpineSliderData::set_bone(Ref<SpineBoneData> value) {
SPINE_CHECK(get_spine_constraint_data(), )
if (value.is_valid() && value->get_spine_object()) {
get_spine_constraint_data()->setBone(value->get_spine_object());
}
}
float SpineSliderData::get_scale() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getScale();
}
void SpineSliderData::set_scale(float value) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setScale(value);
}
float SpineSliderData::get_offset() {
SPINE_CHECK(get_spine_constraint_data(), 0)
return get_spine_constraint_data()->getOffset();
}
void SpineSliderData::set_offset(float value) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setOffset(value);
}
bool SpineSliderData::get_local() {
SPINE_CHECK(get_spine_constraint_data(), false)
return get_spine_constraint_data()->getLocal();
}
void SpineSliderData::set_local(bool value) {
SPINE_CHECK(get_spine_constraint_data(), )
get_spine_constraint_data()->setLocal(value);
}
Ref<SpineSliderPose> SpineSliderData::get_setup_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &pose = get_spine_constraint_data()->getSetupPose();
Ref<SpineSliderPose> pose_ref(memnew(SpineSliderPose));
pose_ref->set_spine_object(get_spine_owner(), &pose);
return pose_ref;
}