Mario Zechner 83ba44ed37 Formatting
2025-09-29 17:20:26 +02:00

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3.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSlot.h"
#include "SpineBone.h"
#include "SpineCommon.h"
#include "SpineSprite.h"
#include "SpineSkeletonDataResource.h"
void SpineSlot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_to_setup_pose"), &SpineSlot::set_to_setup_pose);
ClassDB::bind_method(D_METHOD("get_data"), &SpineSlot::get_data);
ClassDB::bind_method(D_METHOD("get_bone"), &SpineSlot::get_bone);
ClassDB::bind_method(D_METHOD("get_pose"), &SpineSlot::get_pose);
ClassDB::bind_method(D_METHOD("get_applied_pose"), &SpineSlot::get_applied_pose);
}
void SpineSlot::set_to_setup_pose() {
SPINE_CHECK(get_spine_object(), )
get_spine_object()->setupPose();
}
Ref<SpineSlotData> SpineSlot::get_data() {
SPINE_CHECK(get_spine_object(), nullptr)
if (_data.is_valid()) {
return _data;
} else {
auto &slot_data = get_spine_object()->getData();
Ref<SpineSlotData> slot_data_ref(memnew(SpineSlotData));
slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data);
_data = slot_data_ref;
return slot_data_ref;
}
}
Ref<SpineBone> SpineSlot::get_bone() {
SPINE_CHECK(get_spine_object(), nullptr)
if (_bone.is_valid()) {
return _bone;
} else {
auto &bone = get_spine_object()->getBone();
Ref<SpineBone> bone_ref(memnew(SpineBone));
bone_ref->set_spine_object(get_spine_owner(), &bone);
_bone = bone_ref;
return bone_ref;
}
}
Ref<SpineSlotPose> SpineSlot::get_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &pose = get_spine_object()->getPose();
Ref<SpineSlotPose> pose_ref(memnew(SpineSlotPose));
pose_ref->set_spine_object(get_spine_owner(), &pose);
return pose_ref;
}
Ref<SpineSlotPose> SpineSlot::get_applied_pose() {
SPINE_CHECK(get_spine_object(), nullptr)
auto &applied_pose = get_spine_object()->getAppliedPose();
Ref<SpineSlotPose> pose_ref(memnew(SpineSlotPose));
pose_ref->set_spine_object(get_spine_owner(), &applied_pose);
return pose_ref;
}