mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
146 lines
3.6 KiB
C++
146 lines
3.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpineAnimation.h"
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#include "SpineConstant.h"
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#include <spine/AnimationState.h>
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#include "SpineSprite.h"
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class SpineTrackEntry : public SpineSpriteOwnedObject<spine::TrackEntry> {
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GDCLASS(SpineTrackEntry, SpineObjectWrapper);
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protected:
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static void _bind_methods();
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public:
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int get_track_index();
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Ref<SpineAnimation> get_animation();
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Ref<SpineTrackEntry> get_previous();
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bool get_loop();
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void set_loop(bool v);
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bool get_hold_previous();
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void set_hold_previous(bool v);
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bool get_reverse();
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void set_reverse(bool v);
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bool get_shortest_rotation();
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void set_shortest_rotation(bool v);
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float get_delay();
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void set_delay(float v);
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float get_track_time();
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void set_track_time(float v);
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float get_track_end();
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void set_track_end(float v);
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float get_animation_start();
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void set_animation_start(float v);
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float get_animation_end();
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void set_animation_end(float v);
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float get_animation_last();
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void set_animation_last(float v);
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float get_animation_time();
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float get_time_scale();
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void set_time_scale(float v);
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float get_alpha();
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void set_alpha(float v);
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float get_event_threshold();
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void set_event_threshold(float v);
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float get_mix_attachment_threshold();
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void set_mix_attachment_threshold(float v);
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float get_mix_draw_order_threshold();
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void set_mix_draw_order_threshold(float v);
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float get_alpha_attachment_threshold();
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void set_alpha_attachment_threshold(float v);
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Ref<SpineTrackEntry> get_next();
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bool is_complete();
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float get_mix_time();
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void set_mix_time(float v);
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float get_mix_duration();
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void set_mix_duration(float v);
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void set_mix_duration_and_delay(float v, float delay);
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SpineConstant::MixBlend get_mix_blend();
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void set_mix_blend(SpineConstant::MixBlend v);
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Ref<SpineTrackEntry> get_mixing_from();
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Ref<SpineTrackEntry> get_mixing_to();
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void reset_rotation_directions();
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float get_track_complete();
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bool was_applied();
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};
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