mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
87 lines
2.0 KiB
C#
87 lines
2.0 KiB
C#
using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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public class RaggedySpineboy : MonoBehaviour {
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public LayerMask groundMask;
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public float restoreDuration = 0.5f;
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public Vector2 launchVelocity = new Vector2(50,100);
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Spine.Unity.Modules.SkeletonRagdoll2D ragdoll;
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Collider2D naturalCollider;
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void Start () {
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ragdoll = GetComponent<Spine.Unity.Modules.SkeletonRagdoll2D>();
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naturalCollider = GetComponent<Collider2D>();
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}
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void AddRigidbody () {
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var rb = gameObject.AddComponent<Rigidbody2D>();
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#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_4 || UNITY_5_5
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rb.freezeRotation = true;
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#else
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rb.fixedAngle = true;
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#endif
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naturalCollider.enabled = true;
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}
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void RemoveRigidbody () {
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Destroy(GetComponent<Rigidbody2D>());
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naturalCollider.enabled = false;
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}
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void Update () {
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}
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void OnMouseUp () {
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if (naturalCollider.enabled) {
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Launch();
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}
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}
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void Launch () {
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RemoveRigidbody();
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ragdoll.Apply();
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ragdoll.RootRigidbody.velocity = new Vector2(Random.Range(-launchVelocity.x, launchVelocity.x), launchVelocity.y);
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StartCoroutine(WaitUntilStopped());
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}
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IEnumerator Restore () {
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Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
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Vector3 rbPosition = ragdoll.RootRigidbody.position;
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Vector3 skeletonPoint = estimatedPos;
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RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
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if (hit.collider != null)
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skeletonPoint = hit.point;
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ragdoll.RootRigidbody.isKinematic = true;
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ragdoll.SetSkeletonPosition(skeletonPoint);
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yield return ragdoll.SmoothMix(0, restoreDuration);
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ragdoll.Remove();
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AddRigidbody();
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}
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IEnumerator WaitUntilStopped () {
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yield return new WaitForSeconds(0.5f);
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float t = 0;
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while (t < 0.5f) {
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if (ragdoll.RootRigidbody.velocity.magnitude > 0.09f)
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t = 0;
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else
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t += Time.deltaTime;
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yield return null;
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}
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StartCoroutine(Restore());
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}
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}
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