spine-runtimes/spine-cpp/include/spine/PhysicsConstraintPose.h
Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

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3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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*****************************************************************************/
#ifndef Spine_PhysicsConstraintPose_h
#define Spine_PhysicsConstraintPose_h
#include <spine/Pose.h>
#include <spine/RTTI.h>
namespace spine {
/// Stores a pose for a physics constraint.
class SP_API PhysicsConstraintPose : public Pose<PhysicsConstraintPose> {
friend class PhysicsConstraint;
friend class PhysicsConstraintTimeline;
friend class SkeletonJson;
friend class SkeletonBinary;
private:
float _inertia;
float _strength;
float _damping;
float _massInverse;
float _wind;
float _gravity;
float _mix;
public:
PhysicsConstraintPose();
virtual ~PhysicsConstraintPose();
virtual void set(PhysicsConstraintPose& pose) override;
float getInertia();
void setInertia(float inertia);
float getStrength();
void setStrength(float strength);
float getDamping();
void setDamping(float damping);
float getMassInverse();
void setMassInverse(float massInverse);
float getWind();
void setWind(float wind);
float getGravity();
void setGravity(float gravity);
/// A percentage (0-1) that controls the mix between the constrained and unconstrained poses.
float getMix();
void setMix(float mix);
};
}
#endif