mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include - Added scaffold for DebugPrinter to be used by runtime comparison tests - Added build.sh
75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_SequenceTimeline_h
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#define Spine_SequenceTimeline_h
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#include <spine/Timeline.h>
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#include <spine/SlotTimeline.h>
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#include <spine/Sequence.h>
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namespace spine {
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class Attachment;
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class HasTextureRegion;
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/// Changes a slot's SlotPose::getSequenceIndex() for an attachment's Sequence.
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class SP_API SequenceTimeline : public Timeline, public SlotTimeline {
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friend class SkeletonBinary;
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friend class SkeletonJson;
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RTTI_DECL
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public:
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explicit SequenceTimeline(size_t frameCount, int slotIndex, Attachment *attachment);
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virtual ~SequenceTimeline();
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virtual void
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apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *pEvents, float alpha, MixBlend blend,
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MixDirection direction, bool appliedPose) override;
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/// Sets the time, mode, index, and frame time for the specified frame.
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/// @param frame Between 0 and frameCount, inclusive.
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/// @param delay Seconds between frames.
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void setFrame(int frame, float time, SequenceMode mode, int index, float delay);
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Attachment *getAttachment() { return (Attachment*)_attachment; }
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protected:
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HasTextureRegion *_attachment;
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static const int ENTRIES = 3;
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static const int MODE = 1;
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static const int DELAY = 2;
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};
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}
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#endif /* Spine_SequenceTimeline_h */
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