spine-runtimes/spine-cpp/include/spine/TransformConstraint.h
Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

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2.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_TransformConstraint_h
#define Spine_TransformConstraint_h
#include <spine/Constraint.h>
#include <spine/TransformConstraintData.h>
#include <spine/TransformConstraintPose.h>
#include <spine/Array.h>
namespace spine {
class Skeleton;
class Bone;
class BonePose;
class SP_API TransformConstraint : public ConstraintGeneric<TransformConstraint, TransformConstraintData, TransformConstraintPose> {
friend class Skeleton;
friend class TransformConstraintTimeline;
RTTI_DECL
public:
TransformConstraint(TransformConstraintData& data, Skeleton& skeleton);
virtual TransformConstraint* copy(Skeleton& skeleton);
/// Applies the constraint to the constrained bones.
void update(Skeleton& skeleton, Physics physics) override;
void sort(Skeleton& skeleton) override;
bool isSourceActive() override;
/// The bones that will be modified by this transform constraint.
Array<BonePose*>& getBones();
/// The bone whose world transform will be copied to the constrained bones.
Bone* getSource();
void setSource(Bone* source);
private:
Array<BonePose*> _bones;
Bone* _source;
};
}
#endif /* Spine_TransformConstraint_h */