spine-runtimes/spine-godot/spine_godot/SpineRuntimeEditorPlugin.h
2021-09-28 11:27:11 +02:00

90 lines
4.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef GODOT_SPINERUNTIMEEDITORPLUGIN_H
#define GODOT_SPINERUNTIMEEDITORPLUGIN_H
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
class SpineAtlasResourceImportPlugin : public EditorImportPlugin {
GDCLASS(SpineAtlasResourceImportPlugin, EditorImportPlugin);
public:
String get_importer_name() const override {return "spine.atlas";}
String get_visible_name() const override {return "Spine Runtime Atlas";}
void get_recognized_extensions(List<String> *p_extensions) const override {p_extensions->push_back("atlas");}
String get_preset_name(int p_idx) const override {if (p_idx == 0) return "Default"; else return "Unknown";}
int get_preset_count() const override {return 1;}
String get_save_extension() const override {return "spatlas";}
String get_resource_type() const override {return "SpineAtlasResource";}
void get_import_options(List<ImportOption> *r_options, int p_preset) const override;
bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override {return true;}
Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
};
class SpineJsonResourceImportPlugin : public EditorImportPlugin {
GDCLASS(SpineJsonResourceImportPlugin, EditorImportPlugin);
public:
String get_importer_name() const override {return "spine.json";}
String get_visible_name() const override {return "Spine Runtime Json";}
void get_recognized_extensions(List<String> *p_extensions) const override {p_extensions->push_back("json");}
String get_preset_name(int p_idx) const override {if (p_idx == 0) return "Default"; else return "Unknown";}
int get_preset_count() const override {return 1;}
String get_save_extension() const override {return "spjson";}
String get_resource_type() const override {return "SpineSkeletonJsonDataResource";}
void get_import_options(List<ImportOption> *r_options, int p_preset) const override {}
bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override {return true;}
Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) override;
};
class SpineSpriteAnimateDialog;
class SpineRuntimeEditorPlugin : public EditorPlugin {
GDCLASS(SpineRuntimeEditorPlugin, EditorPlugin);
protected:
SpineSpriteAnimateDialog *animate_dialog;
public:
SpineRuntimeEditorPlugin(EditorNode *p_node);
~SpineRuntimeEditorPlugin();
String get_name() const override { return "SpineRuntimeEditorPlugin"; }
bool has_main_screen() const { return false; }
bool handles(Object *p_object) const override;
void make_visible(bool p_visible) override;
void _on_animate_button_pressed();
};
#endif
#endif //GODOT_SPINERUNTIMEEDITORPLUGIN_H