mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-22 17:56:43 +08:00
286 lines
8.6 KiB
C#
286 lines
8.6 KiB
C#
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/*****************************************************************************
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* Skeleton Utility created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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using UnityEngine;
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using UnityEditor;
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#if UNITY_4_3
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//nothing
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#else
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using UnityEditor.AnimatedValues;
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#endif
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using System.Collections;
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using System.Collections.Generic;
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using Spine;
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using System.Reflection;
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namespace Spine.Unity.Editor {
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[CustomEditor(typeof(SkeletonUtility))]
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public class SkeletonUtilityInspector : UnityEditor.Editor {
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public static void AttachIcon (SkeletonUtilityBone utilityBone) {
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Skeleton skeleton = utilityBone.skeletonUtility.skeletonRenderer.skeleton;
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Texture2D icon;
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if (utilityBone.bone.Data.Length == 0)
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icon = SpineEditorUtilities.Icons.nullBone;
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else
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icon = SpineEditorUtilities.Icons.boneNib;
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foreach (IkConstraint c in skeleton.IkConstraints) {
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if (c.Target == utilityBone.bone) {
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icon = SpineEditorUtilities.Icons.constraintNib;
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break;
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}
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}
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typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] {
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utilityBone.gameObject,
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icon
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});
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}
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static void AttachIconsToChildren (Transform root) {
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if (root != null) {
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var utilityBones = root.GetComponentsInChildren<SkeletonUtilityBone>();
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foreach (var utilBone in utilityBones) {
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AttachIcon(utilBone);
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}
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}
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}
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static SkeletonUtilityInspector () {
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#if UNITY_4_3
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showSlots = false;
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#else
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showSlots = new AnimBool(false);
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#endif
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}
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SkeletonUtility skeletonUtility;
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Skeleton skeleton;
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SkeletonRenderer skeletonRenderer;
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Transform transform;
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bool isPrefab;
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Dictionary<Slot, List<Attachment>> attachmentTable = new Dictionary<Slot, List<Attachment>>();
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//GUI stuff
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#if UNITY_4_3
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static bool showSlots;
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#else
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static AnimBool showSlots;
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#endif
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void OnEnable () {
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skeletonUtility = (SkeletonUtility)target;
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skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
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skeleton = skeletonRenderer.skeleton;
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transform = skeletonRenderer.transform;
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if (skeleton == null) {
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skeletonRenderer.Initialize(false);
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skeletonRenderer.LateUpdate();
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skeleton = skeletonRenderer.skeleton;
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}
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UpdateAttachments();
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if (PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
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isPrefab = true;
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}
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void OnSceneGUI () {
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if (skeleton == null) {
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OnEnable();
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return;
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}
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// MITCH
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//float flipRotation = skeleton.FlipX ? -1 : 1;
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const float flipRotation = 1;
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foreach (Bone b in skeleton.Bones) {
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Vector3 vec = transform.TransformPoint(new Vector3(b.WorldX, b.WorldY, 0));
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// MITCH
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Quaternion rot = Quaternion.Euler(0, 0, b.WorldRotationX * flipRotation);
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Vector3 forward = transform.TransformDirection(rot * Vector3.right);
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forward *= flipRotation;
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SpineEditorUtilities.Icons.boneMaterial.SetPass(0);
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Graphics.DrawMeshNow(SpineEditorUtilities.Icons.boneMesh, Matrix4x4.TRS(vec, Quaternion.LookRotation(transform.forward, forward), Vector3.one * b.Data.Length * b.WorldScaleX));
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}
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}
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void UpdateAttachments () {
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attachmentTable = new Dictionary<Slot, List<Attachment>>();
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Skin skin = skeleton.Skin;
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if (skin == null) {
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skin = skeletonRenderer.skeletonDataAsset.GetSkeletonData(true).DefaultSkin;
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}
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for (int i = skeleton.Slots.Count-1; i >= 0; i--) {
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List<Attachment> attachments = new List<Attachment>();
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skin.FindAttachmentsForSlot(i, attachments);
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attachmentTable.Add(skeleton.Slots.Items[i], attachments);
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}
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}
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void SpawnHierarchyButton (string label, string tooltip, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca, params GUILayoutOption[] options) {
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GUIContent content = new GUIContent(label, tooltip);
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if (GUILayout.Button(content, options)) {
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if (skeletonUtility.skeletonRenderer == null)
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skeletonUtility.skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
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if (skeletonUtility.boneRoot != null) {
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return;
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}
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skeletonUtility.SpawnHierarchy(mode, pos, rot, sca);
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SkeletonUtilityBone[] boneComps = skeletonUtility.GetComponentsInChildren<SkeletonUtilityBone>();
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foreach (SkeletonUtilityBone b in boneComps)
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AttachIcon(b);
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}
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}
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public override void OnInspectorGUI () {
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if (isPrefab) {
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GUILayout.Label(new GUIContent("Cannot edit Prefabs", SpineEditorUtilities.Icons.warning));
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return;
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}
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skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
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GUILayout.BeginHorizontal();
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EditorGUI.BeginDisabledGroup(skeletonUtility.boneRoot != null);
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{
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if (GUILayout.Button(new GUIContent("Spawn Hierarchy", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(150), GUILayout.Height(24)))
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SpawnHierarchyContextMenu();
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}
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EditorGUI.EndDisabledGroup();
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// if (GUILayout.Button(new GUIContent("Spawn Submeshes", SpineEditorUtilities.Icons.subMeshRenderer), GUILayout.Width(150), GUILayout.Height(24)))
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// skeletonUtility.SpawnSubRenderers(true);
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GUILayout.EndHorizontal();
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EditorGUI.BeginChangeCheck();
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skeleton.FlipX = EditorGUILayout.ToggleLeft("Flip X", skeleton.FlipX);
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skeleton.FlipY = EditorGUILayout.ToggleLeft("Flip Y", skeleton.FlipY);
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if (EditorGUI.EndChangeCheck()) {
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skeletonRenderer.LateUpdate();
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SceneView.RepaintAll();
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}
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#if UNITY_4_3
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showSlots = EditorGUILayout.Foldout(showSlots, "Slots");
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#else
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showSlots.target = EditorGUILayout.Foldout(showSlots.target, "Slots");
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if (EditorGUILayout.BeginFadeGroup(showSlots.faded)) {
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#endif
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foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) {
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Slot slot = pair.Key;
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EditorGUILayout.BeginHorizontal();
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EditorGUI.indentLevel = 1;
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EditorGUILayout.LabelField(new GUIContent(slot.Data.Name, SpineEditorUtilities.Icons.slot), GUILayout.ExpandWidth(false));
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EditorGUI.BeginChangeCheck();
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Color c = EditorGUILayout.ColorField(new Color(slot.R, slot.G, slot.B, slot.A), GUILayout.Width(60));
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if (EditorGUI.EndChangeCheck()) {
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slot.SetColor(c);
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skeletonRenderer.LateUpdate();
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}
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EditorGUILayout.EndHorizontal();
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foreach (Attachment attachment in pair.Value) {
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if (slot.Attachment == attachment) {
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GUI.contentColor = Color.white;
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} else {
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GUI.contentColor = Color.grey;
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}
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EditorGUI.indentLevel = 2;
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bool isAttached = attachment == slot.Attachment;
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Texture2D icon = null;
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if (attachment is MeshAttachment || attachment is WeightedMeshAttachment)
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icon = SpineEditorUtilities.Icons.mesh;
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else
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icon = SpineEditorUtilities.Icons.image;
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bool swap = EditorGUILayout.ToggleLeft(new GUIContent(attachment.Name, icon), attachment == slot.Attachment);
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if (!isAttached && swap) {
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slot.Attachment = attachment;
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skeletonRenderer.LateUpdate();
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} else if (isAttached && !swap) {
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slot.Attachment = null;
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skeletonRenderer.LateUpdate();
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}
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GUI.contentColor = Color.white;
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}
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}
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#if UNITY_4_3
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#else
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}
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EditorGUILayout.EndFadeGroup();
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if (showSlots.isAnimating)
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Repaint();
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#endif
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}
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void SpawnHierarchyContextMenu () {
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GenericMenu menu = new GenericMenu();
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menu.AddItem(new GUIContent("Follow"), false, SpawnFollowHierarchy);
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menu.AddItem(new GUIContent("Follow (Root Only)"), false, SpawnFollowHierarchyRootOnly);
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menu.AddSeparator("");
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menu.AddItem(new GUIContent("Override"), false, SpawnOverrideHierarchy);
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menu.AddItem(new GUIContent("Override (Root Only)"), false, SpawnOverrideHierarchyRootOnly);
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menu.ShowAsContext();
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}
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void SpawnFollowHierarchy () {
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Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Follow, true, true, true);
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AttachIconsToChildren(skeletonUtility.boneRoot);
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}
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void SpawnFollowHierarchyRootOnly () {
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Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
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AttachIconsToChildren(skeletonUtility.boneRoot);
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}
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void SpawnOverrideHierarchy () {
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Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Override, true, true, true);
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AttachIconsToChildren(skeletonUtility.boneRoot);
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}
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void SpawnOverrideHierarchyRootOnly () {
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Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Override, true, true, true);
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AttachIconsToChildren(skeletonUtility.boneRoot);
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}
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}
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}
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