mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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93 lines
3.0 KiB
TypeScript
93 lines
3.0 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Inherit } from "./BoneData.js";
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import type { Pose } from "./Pose.js"
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/** Stores a bone's local pose. */
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export class BoneLocal implements Pose<BoneLocal> {
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/** The local x translation. */
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x = 0;
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/** The local y translation. */
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y = 0;
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/** The local rotation in degrees, counter clockwise. */
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rotation = 0;
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/** The local scaleX. */
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scaleX = 0;
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/** The local scaleY. */
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scaleY = 0;
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/** The local shearX. */
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shearX = 0;
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/** The local shearY. */
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shearY = 0;
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inherit = Inherit.Normal;
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set (pose: BoneLocal): void {
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if (pose == null) throw new Error("pose cannot be null.");
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this.x = pose.x;
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this.y = pose.y;
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this.rotation = pose.rotation;
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this.scaleX = pose.scaleX;
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this.scaleY = pose.scaleY;
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this.shearX = pose.shearX;
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this.shearY = pose.shearY;
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this.inherit = pose.inherit;
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}
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setPosition (x: number, y: number): void {
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this.x = x;
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this.y = y;
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}
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setScale (scaleX: number, scaleY: number): void;
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setScale (scale: number): void;
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setScale (scaleOrX: number, scaleY?: number): void {
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this.scaleX = scaleOrX;
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this.scaleY = scaleY === undefined ? scaleOrX : scaleY;
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}
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/** Determines how parent world transforms affect this bone. */
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public getInherit (): Inherit {
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return this.inherit;
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}
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public setInherit (inherit: Inherit): void {
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if (inherit == null) throw new Error("inherit cannot be null.");
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this.inherit = inherit;
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}
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}
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