mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
23 lines
547 B
C#
23 lines
547 B
C#
using Godot;
|
|
using System;
|
|
|
|
public partial class MouseFollowing : Node2D
|
|
{
|
|
private SpineSprite spineboy;
|
|
|
|
private SpineBoneNode crosshairBonne;
|
|
|
|
public override void _Ready()
|
|
{
|
|
spineboy = GetNode<SpineSprite>("Spineboy");
|
|
crosshairBonne = spineboy.GetNode<SpineBoneNode>("CrosshairBone");
|
|
spineboy.GetAnimationState().SetAnimation("walk", true, 0);
|
|
spineboy.GetAnimationState().SetAnimation("aim", true, 1);
|
|
}
|
|
|
|
public override void _Process(double delta)
|
|
{
|
|
crosshairBonne.GlobalPosition = GetViewport().GetMousePosition();
|
|
}
|
|
}
|