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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-27 04:01:24 +08:00
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spine-runtimes/spine-starling/spine-starling
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Julienpretty 9a8ce4e78e Improved performances when applying color and alpha on vertices
Instead of setting color and alpha on each vertex, call colorize() only once before iterating through all vertices.
In our use case, performances are multiplied by 2.
2016-07-28 10:46:56 +02:00
..
.settings
[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
2016-07-12 14:18:29 +02:00
lib
[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
2016-07-15 12:12:02 +02:00
src/spine/starling
Improved performances when applying color and alpha on vertices
2016-07-28 10:46:56 +02:00
.project
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
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