NathanSweet 36000e3c55 Updated to v3.5 (merge dev branch).
# Conflicts:
#	spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00

99 lines
4.4 KiB
ActionScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import spine.*;
import spine.animation.AnimationStateData;
import spine.animation.TrackEntry;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.attachments.AttachmentLoader;
import spine.starling.SkeletonAnimation;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.display.Sprite;
public class StretchymanExample extends Sprite {
[Embed(source = "/stretchyman.json", mimeType = "application/octet-stream")]
static public const StretchymanJson:Class;
[Embed(source = "/stretchyman.atlas", mimeType = "application/octet-stream")]
static public const StretchymanAtlas:Class;
[Embed(source = "/stretchyman.png")]
static public const StretchymanAtlasTexture:Class;
private var skeleton:SkeletonAnimation;
public function StretchymanExample () {
var spineAtlas:Atlas = new Atlas(new StretchymanAtlas(), new StarlingTextureLoader(new StretchymanAtlasTexture()));
var attachmentLoader:AttachmentLoader = new AtlasAttachmentLoader(spineAtlas);
var json:SkeletonJson = new SkeletonJson(attachmentLoader);
json.scale = 0.4;
var skeletonData:SkeletonData = json.readSkeletonData(new StretchymanJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 100;
skeleton.y = 560;
skeleton.state.timeScale = 0.1;
skeleton.state.onStart.add(function (entry:TrackEntry) : void {
trace(entry.trackIndex + " start: " + entry.animation.name);
});
skeleton.state.onInterrupt.add(function (entry:TrackEntry) : void {
trace(entry.trackIndex + " interrupt: " + entry.animation.name);
});
skeleton.state.onEnd.add(function (entry:TrackEntry) : void {
trace(entry.trackIndex + " end: " + entry.animation.name);
});
skeleton.state.onComplete.add(function (entry:TrackEntry) : void {
trace(entry.trackIndex + " complete: " + entry.animation.name);
});
skeleton.state.onDispose.add(function (entry:TrackEntry) : void {
trace(entry.trackIndex + " dispose: " + entry.animation.name);
});
skeleton.state.onEvent.add(function (entry:TrackEntry, event:Event) : void {
trace(entry.trackIndex + " event: " + entry.animation.name + ", "
+ event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
});
skeleton.skeleton.setToSetupPose();
skeleton.state.setAnimationByName(0, "sneak", true);
addChild(skeleton);
Starling.juggler.add(skeleton);
}
}
}