245 lines
7.7 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
import haxe.ds.StringMap;
import spine.attachments.Attachment;
import spine.attachments.MeshAttachment;
/** Stores attachments by slot index and attachment name. */
class Skin {
private var _name:String;
private var _attachments:Array<StringMap<Attachment>> = new Array<StringMap<Attachment>>();
private var _bones:Array<BoneData> = new Array<BoneData>();
private var _constraints:Array<ConstraintData> = new Array<ConstraintData>();
private var _color:Color = new Color(0.99607843, 0.61960787, 0.30980393, 1); // fe9e4fff
public function new(name:String) {
if (name == null)
throw new SpineException("name cannot be null.");
_name = name;
}
public function setAttachment(slotIndex:Int, name:String, attachment:Attachment):Void {
if (attachment == null)
throw new SpineException("attachment cannot be null.");
if (slotIndex >= _attachments.length)
_attachments.resize(slotIndex + 1);
if (_attachments[slotIndex] == null)
_attachments[slotIndex] = new StringMap<Attachment>();
_attachments[slotIndex].set(name, attachment);
}
public function addSkin(skin:Skin):Void {
var contained:Bool = false;
for (i in 0...skin.bones.length) {
var bone:BoneData = skin.bones[i];
contained = false;
for (j in 0...bones.length) {
if (_bones[j] == bone) {
contained = true;
break;
}
}
if (!contained)
_bones.push(bone);
}
for (i in 0...skin.constraints.length) {
var constraint:ConstraintData = skin.constraints[i];
contained = false;
for (j in 0..._constraints.length) {
if (_constraints[j] == constraint) {
contained = true;
break;
}
}
if (!contained)
_constraints.push(constraint);
}
var attachments:Array<SkinEntry> = skin.getAttachments();
for (i in 0...attachments.length) {
var attachment:SkinEntry = attachments[i];
setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
}
}
public function copySkin(skin:Skin):Void {
var contained:Bool = false;
var attachment:SkinEntry;
for (i in 0...skin.bones.length) {
var bone:BoneData = skin.bones[i];
contained = false;
for (j in 0..._bones.length) {
if (_bones[j] == bone) {
contained = true;
break;
}
}
if (!contained)
_bones.push(bone);
}
for (i in 0...skin.constraints.length) {
var constraint:ConstraintData = skin.constraints[i];
contained = false;
for (j in 0..._constraints.length) {
if (_constraints[j] == constraint) {
contained = true;
break;
}
}
if (!contained)
_constraints.push(constraint);
}
var attachments:Array<SkinEntry> = skin.getAttachments();
for (i in 0...attachments.length) {
attachment = attachments[i];
if (attachment.attachment == null)
continue;
if (Std.isOfType(attachment.attachment, MeshAttachment)) {
var mesh = cast(attachment.attachment, MeshAttachment);
attachment.attachment = new MeshAttachment(mesh.name, mesh.path).newLinkedMesh();
setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
} else {
attachment.attachment = attachment.attachment.copy();
setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
}
}
}
public function getAttachment(slotIndex:Int, name:String):Attachment {
if (slotIndex >= _attachments.length)
return null;
var dictionary:StringMap<Attachment> = _attachments[slotIndex];
return dictionary != null ? dictionary.get(name) : null;
}
public function removeAttachment(slotIndex:Int, name:String):Void {
var dictionary:StringMap<Attachment> = _attachments[slotIndex];
if (dictionary != null)
dictionary.remove(name);
}
public function getAttachments():Array<SkinEntry> {
var entries:Array<SkinEntry> = new Array<SkinEntry>();
for (slotIndex in 0..._attachments.length) {
var attachments:StringMap<Attachment> = _attachments[slotIndex];
if (attachments != null) {
for (name in attachments.keys()) {
var attachment:Attachment = attachments.get(name);
if (attachment != null)
entries.push(new SkinEntry(slotIndex, name, attachment));
}
}
}
return entries;
}
public function getAttachmentsForSlot(slotIndex:Int):Array<SkinEntry> {
var entries:Array<SkinEntry> = new Array<SkinEntry>();
var attachments:StringMap<Attachment> = _attachments[slotIndex];
if (attachments != null) {
for (name in attachments.keys()) {
var attachment:Attachment = attachments.get(name);
if (attachment != null)
entries.push(new SkinEntry(slotIndex, name, attachment));
}
}
return entries;
}
public function clear():Void {
_attachments.resize(0);
_bones.resize(0);
_constraints.resize(0);
}
public var attachments(get, never):Array<StringMap<Attachment>>;
private function get_attachments():Array<StringMap<Attachment>> {
return _attachments;
}
public var bones(get, never):Array<BoneData>;
private function get_bones():Array<BoneData> {
return _bones;
}
public var constraints(get, never):Array<ConstraintData>;
private function get_constraints():Array<ConstraintData> {
return _constraints;
}
public var name(get, never):String;
private function get_name():String {
return _name;
}
public var color(get, never):Color;
private function get_color():Color {
return _color;
}
/*
public function toString():String
{
return _name;
}
*/
/** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */
public function attachAll(skeleton:Skeleton, oldSkin:Skin):Void {
var slotIndex:Int = 0;
for (slot in skeleton.slots) {
var slotAttachment:Attachment = slot.attachment;
if (slotAttachment != null && slotIndex < oldSkin.attachments.length) {
var dictionary:StringMap<Attachment> = oldSkin.attachments[slotIndex];
for (name in dictionary.keys()) {
var skinAttachment:Attachment = dictionary.get(name);
if (slotAttachment == skinAttachment) {
var attachment:Attachment = getAttachment(slotIndex, name);
if (attachment != null)
slot.attachment = attachment;
break;
}
}
}
slotIndex++;
}
}
}