spine-runtimes/spine-ts/spine-core/src/IkConstraintData.ts
Mario Zechner ced0771c37 [ts] Merge fix for #2003, fix ping pong reverse in Sequencetimeline
# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-core/src/Slot.ts
#	spine-ts/spine-core/src/attachments/MeshAttachment.ts
#	spine-ts/spine-core/src/attachments/RegionAttachment.ts
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
2021-12-15 15:09:03 +01:00

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3.0 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BoneData } from "./BoneData";
import { ConstraintData } from "./ConstraintData";
/** Stores the setup pose for an {@link IkConstraint}.
* <p>
* See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */
export class IkConstraintData extends ConstraintData {
/** The bones that are constrained by this IK constraint. */
bones = new Array<BoneData>();
/** The bone that is the IK target. */
target: BoneData = null;
/** Controls the bend direction of the IK bones, either 1 or -1. */
bendDirection = 1;
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
compress = false;
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
* and the parent bone has local nonuniform scale, stretch is not applied. */
stretch = false;
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
* is scaled on both the X and Y axes. */
uniform = false;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
mix = 1;
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
softness = 0;
constructor (name: string) {
super(name, 0, false);
}
}