mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
# Conflicts: # spine-ts/package-lock.json # spine-ts/package.json # spine-ts/spine-canvas/package.json # spine-ts/spine-core/package.json # spine-ts/spine-core/src/Slot.ts # spine-ts/spine-core/src/attachments/MeshAttachment.ts # spine-ts/spine-core/src/attachments/RegionAttachment.ts # spine-ts/spine-player/package.json # spine-ts/spine-threejs/package.json # spine-ts/spine-webgl/package.json
87 lines
3.5 KiB
TypeScript
87 lines
3.5 KiB
TypeScript
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated September 24, 2021. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2021, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
import { BoneData } from "./BoneData";
|
|
import { ConstraintData } from "./ConstraintData";
|
|
import { SlotData } from "./SlotData";
|
|
|
|
|
|
/** Stores the setup pose for a {@link PathConstraint}.
|
|
*
|
|
* See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
|
|
export class PathConstraintData extends ConstraintData {
|
|
|
|
/** The bones that will be modified by this path constraint. */
|
|
bones = new Array<BoneData>();
|
|
|
|
/** The slot whose path attachment will be used to constrained the bones. */
|
|
target: SlotData = null;
|
|
|
|
/** The mode for positioning the first bone on the path. */
|
|
positionMode: PositionMode = null;
|
|
|
|
/** The mode for positioning the bones after the first bone on the path. */
|
|
spacingMode: SpacingMode = null;
|
|
|
|
/** The mode for adjusting the rotation of the bones. */
|
|
rotateMode: RotateMode = null;
|
|
|
|
/** An offset added to the constrained bone rotation. */
|
|
offsetRotation: number = 0;
|
|
|
|
/** The position along the path. */
|
|
position: number = 0;
|
|
|
|
/** The spacing between bones. */
|
|
spacing: number = 0;
|
|
|
|
mixRotate = 0;
|
|
mixX = 0;
|
|
mixY = 0;
|
|
|
|
constructor (name: string) {
|
|
super(name, 0, false);
|
|
}
|
|
}
|
|
|
|
/** Controls how the first bone is positioned along the path.
|
|
*
|
|
* See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
|
|
export enum PositionMode { Fixed, Percent }
|
|
|
|
/** Controls how bones after the first bone are positioned along the path.
|
|
*
|
|
* See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
|
|
export enum SpacingMode { Length, Fixed, Percent, Proportional }
|
|
|
|
/** Controls how bones are rotated, translated, and scaled to match the path.
|
|
*
|
|
* See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
|
|
export enum RotateMode { Tangent, Chain, ChainScale }
|