mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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81 lines
3.0 KiB
TypeScript
81 lines
3.0 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { ConstraintData } from "./ConstraintData";
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import { BoneData } from "./BoneData";
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/** Stores the setup pose for a {@link TransformConstraint}.
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*
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* See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
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export class TransformConstraintData extends ConstraintData {
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/** The bones that will be modified by this transform constraint. */
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bones = new Array<BoneData>();
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/** The target bone whose world transform will be copied to the constrained bones. */
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private _target: BoneData | null = null;
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public set target (boneData: BoneData) { this._target = boneData; }
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public get target () {
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if (!this._target) throw new Error("BoneData not set.")
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else return this._target;
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}
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mixRotate = 0;
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mixX = 0;
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mixY = 0;
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mixScaleX = 0;
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mixScaleY = 0;
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mixShearY = 0;
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/** An offset added to the constrained bone rotation. */
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offsetRotation = 0;
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/** An offset added to the constrained bone X translation. */
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offsetX = 0;
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/** An offset added to the constrained bone Y translation. */
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offsetY = 0;
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/** An offset added to the constrained bone scaleX. */
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offsetScaleX = 0;
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/** An offset added to the constrained bone scaleY. */
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offsetScaleY = 0;
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/** An offset added to the constrained bone shearY. */
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offsetShearY = 0;
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relative = false;
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local = false;
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constructor (name: string) {
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super(name, 0, false);
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}
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}
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