mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
466 lines
18 KiB
YAML
466 lines
18 KiB
YAML
name: Build spine-godot (Godot 4.x)
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on:
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workflow_call:
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inputs:
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godot_tag:
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required: true
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type: string
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default: "Godot tag not specified!"
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godot_version:
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required: true
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type: string
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default: "Godot version not specified!"
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godot_mono:
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required: true
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type: boolean
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default: false
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workflow_dispatch:
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inputs:
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godot_tag:
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required: true
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type: string
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default: "Godot tag not specified!"
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godot_version:
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required: true
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type: string
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default: "Godot version not specified!"
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godot_mono:
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required: true
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type: boolean
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default: false
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env:
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_EC2_METADATA_DISABLED: true
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EM_VERSION: 3.1.18
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GODOT_TAG: ${{ inputs.godot_tag }}
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GODOT_VERSION: ${{ inputs.godot_version }}
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GODOT_MONO: ${{ inputs.godot_mono }}
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GODOT_MONO_UPLOAD_SUFFIX: ${{ inputs.godot_mono == true && '-mono' || '' }}
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jobs:
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godot-editor-windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-v4.sh $GODOT_MONO
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/**/*
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godot-editor-linux:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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sudo apt-get update
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sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-v4.sh $GODOT_MONO
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/**/*
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godot-editor-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/install-macos-vulkan-sdk.sh
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-v4.sh $GODOT_MONO
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pushd spine-godot/godot/bin
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zip -r godot-editor-macos.zip Godot.app
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popd
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/godot-editor-macos.zip
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godot-template-ios:
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runs-on: macos-latest
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if: ${{ inputs.godot_mono == false }}
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/install-macos-vulkan-sdk.sh
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates-v4.sh ios
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-ios', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/ios.zip
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godot-template-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/install-macos-vulkan-sdk.sh
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-templates-v4.sh macos $GODOT_MONO
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- name: Upload artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/macos.zip
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godot-template-linux:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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sudo apt-get update
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sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-templates-v4.sh linux $GODOT_MONO
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/linux_debug.x86_64
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- name: Upload artifacts release
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/linux_release.x86_64
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godot-template-windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false $GODOT_MONO
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./spine-godot/build/build-templates-v4.sh windows $GODOT_MONO
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/windows_debug_x86_64.exe
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- name: Upload artifacts release
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/windows_release_x86_64.exe
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godot-template-android:
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runs-on: ubuntu-20.04
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if: ${{ inputs.godot_mono == false }}
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f spine-godot/build/sources.lst /etc/apt/sources.list
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sudo apt-get update
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- name: Set up Java 11
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uses: actions/setup-java@v1
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with:
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java-version: 17
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates-v4.sh android
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/android_debug.apk
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- name: Upload artifacts release
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/android_release.apk
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- name: Upload artifacts source
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-source', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/android_source.zip
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godot-template-web:
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runs-on: ubuntu-20.04
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if: ${{ inputs.godot_mono == false }}
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Set up Emscripten latest
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uses: mymindstorm/setup-emsdk@v11
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with:
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version: ${{env.EM_VERSION}}
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- name: Verify Emscripten setup
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run: |
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emcc -v
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates-v4.sh web
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/web_debug.zip
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- name: Upload artifacts release
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uses: actions/upload-artifact@v3
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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path: spine-godot/godot/bin/web_release.zip
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upload-to-s3:
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needs: [godot-editor-windows, godot-editor-linux, godot-editor-macos, godot-template-ios, godot-template-macos, godot-template-windows, godot-template-linux, godot-template-android, godot-template-web]
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runs-on: ubuntu-latest
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if: ${{ inputs.godot_mono == false }}
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steps:
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- name: Download godot-editor-windows artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-editor-linux artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-editor-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-ios artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-ios', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-windows-release artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-windows-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-linux-release artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-linux-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-android-release artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-android-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-android-source artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-android-source', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-web-release artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-web-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-web-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Upload artifacts to S3
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shell: bash
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if: env.AWS_ACCESS_KEY_ID != null
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run: |
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BRANCH=${GITHUB_REF#refs/heads/}
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echo "branch: $BRANCH"
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mv godot.windows.editor.x86_64.exe godot-$BRANCH-$GODOT_TAG.exe
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mv godot.linuxbsd.editor.x86_64 godot-$BRANCH-$GODOT_TAG
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zip godot-editor-windows.zip godot-$BRANCH-$GODOT_TAG.exe
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zip godot-editor-linux.zip godot-$BRANCH-$GODOT_TAG
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aws s3 cp godot-editor-windows.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-linux.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-macos.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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echo "$GODOT_VERSION" > version.txt
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ls -lah
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zip spine-godot-templates-$BRANCH-$GODOT_TAG.zip ios.zip macos.zip windows_debug_x86_64.exe windows_release_x86_64.exe linux_debug.x86_64 linux_release.x86_64 web_debug.zip web_release.zip android_release.apk android_debug.apk android_source.zip version.txt
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aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG.tpz
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upload-to-s3-mono:
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needs: [godot-editor-windows, godot-editor-linux, godot-editor-macos, godot-template-macos, godot-template-windows, godot-template-linux]
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runs-on: ubuntu-latest
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if: ${{ inputs.godot_mono == true }}
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steps:
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- name: Download godot-editor-windows artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-windows', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-editor-linux artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-linux', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-editor-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-editor-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-macos', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-windows-release artifact
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uses: actions/download-artifact@v2
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with:
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name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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- name: Download godot-template-windows-debug artifact
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uses: actions/download-artifact@v2
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with:
|
|
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-windows-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
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|
|
|
- name: Download godot-template-linux-release artifact
|
|
uses: actions/download-artifact@v2
|
|
with:
|
|
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-release', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
|
|
|
|
- name: Download godot-template-linux-debug artifact
|
|
uses: actions/download-artifact@v2
|
|
with:
|
|
name: ${{ format('{0}-{1}{2}.zip', 'godot-template-linux-debug', env.GODOT_TAG, env.GODOT_MONO_UPLOAD_SUFFIX) }}
|
|
|
|
- name: Upload artifacts to S3
|
|
shell: bash
|
|
if: env.AWS_ACCESS_KEY_ID != null
|
|
run: |
|
|
BRANCH=${GITHUB_REF#refs/heads/}
|
|
echo "branch: $BRANCH"
|
|
ls -lahR
|
|
mv godot.windows.editor.x86_64.mono.exe godot-$BRANCH-$GODOT_TAG-mono.exe
|
|
mv godot.linuxbsd.editor.x86_64.mono godot-$BRANCH-$GODOT_TAG-mono
|
|
zip -r godot-editor-windows-mono.zip godot-$BRANCH-$GODOT_TAG-mono.exe GodotSharp
|
|
zip -r godot-editor-linux-mono.zip godot-$BRANCH-$GODOT_TAG-mono GodotSharp
|
|
mv godot-editor-macos.zip godot-editor-macos-mono.zip
|
|
aws s3 cp godot-editor-windows-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
|
|
aws s3 cp godot-editor-linux-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
|
|
aws s3 cp godot-editor-macos-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
|
|
echo "$GODOT_VERSION.mono" > version.txt
|
|
zip spine-godot-templates-$BRANCH-$GODOT_TAG-mono.zip macos.zip windows_debug_x86_64.exe windows_release_x86_64.exe linux_debug.x86_64 linux_release.x86_64 version.txt
|
|
aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG-mono.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG-mono.tpz
|
|
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