mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-14 19:11:36 +08:00
46 lines
1.4 KiB
HLSL
46 lines
1.4 KiB
HLSL
#ifndef SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
|
|
#define SPRITES_DEPTH_NORMAL_PASS_URP_INCLUDED
|
|
|
|
#include "Include/Spine-Sprite-Common-URP.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
struct AttributesSprite
|
|
{
|
|
float4 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 vertexColor : COLOR;
|
|
float2 texcoord : TEXCOORD0;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
};
|
|
|
|
struct VaryingsSprite
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float4 texcoordAndAlpha: TEXCOORD0;
|
|
float3 normalWS : TEXCOORD1;
|
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
VaryingsSprite DepthNormalVertexSprite(AttributesSprite input)
|
|
{
|
|
VaryingsSprite output = (VaryingsSprite)0;
|
|
UNITY_SETUP_INSTANCE_ID(input);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
|
|
|
|
output.texcoordAndAlpha.xyz = float3(TRANSFORM_TEX(input.texcoord, _MainTex).xy, 0);
|
|
output.texcoordAndAlpha.a = input.vertexColor.a * _Color.a;
|
|
output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
|
|
output.normalWS = NormalizeNormalPerVertex(input.normalOS);
|
|
return output;
|
|
}
|
|
|
|
half4 DepthNormalFragmentSprite(VaryingsSprite input) : SV_TARGET
|
|
{
|
|
fixed4 texureColor = tex2D(_MainTex, input.texcoordAndAlpha.xy);
|
|
clip(texureColor.a * input.texcoordAndAlpha.a - _Cutoff);
|
|
return half4(PackNormalOctRectEncode(TransformWorldToViewDir(input.normalWS, true)), 0.0, 0.0);
|
|
}
|
|
|
|
#endif
|