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https://github.com/EsotericSoftware/spine-runtimes.git
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38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using NUnit.Framework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Spine.Unity.Tests {
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public class RunAnimationStateTests {
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[Test]
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public void RunAnimationStateTestsSimplePasses () {
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AnimationStateTests.logImplementation += Log;
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AnimationStateTests.failImplementation += Fail;
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string testJsonFilename = "test";
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string testJsonPathEnd = "tests/assets/" + testJsonFilename + ".json";
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var guids = UnityEditor.AssetDatabase.FindAssets(testJsonFilename + " t:textasset");
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if (guids.Length <= 0) Fail(testJsonFilename + ".json asset not found.");
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foreach (var guid in guids) {
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string assetPath = UnityEditor.AssetDatabase.GUIDToAssetPath(guid);
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if (assetPath.EndsWith(testJsonPathEnd)) {
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AnimationStateTests.Main(assetPath);
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return;
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}
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}
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Fail(testJsonPathEnd + " not found.");
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}
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public void Log (string message) {
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UnityEngine.Debug.Log(message);
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}
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public void Fail (string message) {
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Assert.Fail(message);
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}
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}
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}
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