mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
1066 lines
43 KiB
TypeScript
1066 lines
43 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Animation, Timeline, AttachmentTimeline, RGBATimeline, RGBTimeline, AlphaTimeline, RGBA2Timeline, RGB2Timeline, RotateTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, IkConstraintTimeline, TransformConstraintTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, PathConstraintMixTimeline, DeformTimeline, DrawOrderTimeline, EventTimeline, CurveTimeline1, CurveTimeline2, CurveTimeline } from "./Animation";
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import { VertexAttachment, Attachment } from "./attachments/Attachment";
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import { AttachmentLoader } from "./attachments/AttachmentLoader";
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import { MeshAttachment } from "./attachments/MeshAttachment";
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import { BoneData, TransformMode } from "./BoneData";
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import { EventData } from "./EventData";
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import { Event } from "./Event";
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import { IkConstraintData } from "./IkConstraintData";
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import { PathConstraintData, PositionMode, SpacingMode, RotateMode } from "./PathConstraintData";
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import { SkeletonData } from "./SkeletonData";
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import { Skin } from "./Skin";
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import { SlotData, BlendMode } from "./SlotData";
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import { TransformConstraintData } from "./TransformConstraintData";
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import { Utils, Color, NumberArrayLike } from "./Utils";
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import { Sequence, SequenceMode } from "./attachments/Sequence";
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import { SequenceTimeline } from "./Animation";
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import { HasTextureRegion } from "./attachments/HasTextureRegion";
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/** Loads skeleton data in the Spine JSON format.
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*
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* See [Spine JSON format](http://esotericsoftware.com/spine-json-format) and
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* [JSON and binary data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the Spine
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* Runtimes Guide. */
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export class SkeletonJson {
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attachmentLoader: AttachmentLoader;
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/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
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* runtime than were used in Spine.
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*
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* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
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scale = 1;
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private linkedMeshes = new Array<LinkedMesh>();
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constructor (attachmentLoader: AttachmentLoader) {
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this.attachmentLoader = attachmentLoader;
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}
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readSkeletonData (json: string | any): SkeletonData {
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let scale = this.scale;
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let skeletonData = new SkeletonData();
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let root = typeof (json) === "string" ? JSON.parse(json) : json;
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// Skeleton
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let skeletonMap = root.skeleton;
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if (skeletonMap) {
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skeletonData.hash = skeletonMap.hash;
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skeletonData.version = skeletonMap.spine;
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skeletonData.x = skeletonMap.x;
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skeletonData.y = skeletonMap.y;
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skeletonData.width = skeletonMap.width;
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skeletonData.height = skeletonMap.height;
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skeletonData.fps = skeletonMap.fps;
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skeletonData.imagesPath = skeletonMap.images;
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}
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// Bones
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if (root.bones) {
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for (let i = 0; i < root.bones.length; i++) {
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let boneMap = root.bones[i];
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let parent: BoneData | null = null;
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let parentName: string = getValue(boneMap, "parent", null);
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if (parentName) parent = skeletonData.findBone(parentName);
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let data = new BoneData(skeletonData.bones.length, boneMap.name, parent);
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data.length = getValue(boneMap, "length", 0) * scale;
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data.x = getValue(boneMap, "x", 0) * scale;
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data.y = getValue(boneMap, "y", 0) * scale;
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data.rotation = getValue(boneMap, "rotation", 0);
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data.scaleX = getValue(boneMap, "scaleX", 1);
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data.scaleY = getValue(boneMap, "scaleY", 1);
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data.shearX = getValue(boneMap, "shearX", 0);
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data.shearY = getValue(boneMap, "shearY", 0);
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data.transformMode = Utils.enumValue(TransformMode, getValue(boneMap, "transform", "Normal"));
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data.skinRequired = getValue(boneMap, "skin", false);
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let color = getValue(boneMap, "color", null);
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if (color) data.color.setFromString(color);
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skeletonData.bones.push(data);
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}
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}
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// Slots.
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if (root.slots) {
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for (let i = 0; i < root.slots.length; i++) {
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let slotMap = root.slots[i];
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let boneData = skeletonData.findBone(slotMap.bone);
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if (!boneData) throw new Error(`Couldn't find bone ${slotMap.bone} for slot ${slotMap.name}`);
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let data = new SlotData(skeletonData.slots.length, slotMap.name, boneData);
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let color: string = getValue(slotMap, "color", null);
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if (color) data.color.setFromString(color);
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let dark: string = getValue(slotMap, "dark", null);
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if (dark) data.darkColor = Color.fromString(dark);
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data.attachmentName = getValue(slotMap, "attachment", null);
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data.blendMode = Utils.enumValue(BlendMode, getValue(slotMap, "blend", "normal"));
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skeletonData.slots.push(data);
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}
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}
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// IK constraints
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if (root.ik) {
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for (let i = 0; i < root.ik.length; i++) {
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let constraintMap = root.ik[i];
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let data = new IkConstraintData(constraintMap.name);
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data.order = getValue(constraintMap, "order", 0);
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data.skinRequired = getValue(constraintMap, "skin", false);
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for (let ii = 0; ii < constraintMap.bones.length; ii++) {
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let bone = skeletonData.findBone(constraintMap.bones[ii]);
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if (!bone) throw new Error(`Couldn't find bone ${constraintMap.bones[ii]} for IK constraint ${constraintMap.name}.`);
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data.bones.push(bone);
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}
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let target = skeletonData.findBone(constraintMap.target);;
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if (!target) throw new Error(`Couldn't find target bone ${constraintMap.target} for IK constraint ${constraintMap.name}.`);
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data.target = target;
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data.mix = getValue(constraintMap, "mix", 1);
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data.softness = getValue(constraintMap, "softness", 0) * scale;
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data.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1;
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data.compress = getValue(constraintMap, "compress", false);
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data.stretch = getValue(constraintMap, "stretch", false);
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data.uniform = getValue(constraintMap, "uniform", false);
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skeletonData.ikConstraints.push(data);
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}
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}
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// Transform constraints.
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if (root.transform) {
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for (let i = 0; i < root.transform.length; i++) {
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let constraintMap = root.transform[i];
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let data = new TransformConstraintData(constraintMap.name);
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data.order = getValue(constraintMap, "order", 0);
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data.skinRequired = getValue(constraintMap, "skin", false);
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for (let ii = 0; ii < constraintMap.bones.length; ii++) {
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let boneName = constraintMap.bones[ii];
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let bone = skeletonData.findBone(boneName);
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if (!bone) throw new Error(`Couldn't find bone ${boneName} for transform constraint ${constraintMap.name}.`);
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data.bones.push(bone);
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}
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let targetName: string = constraintMap.target;
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let target = skeletonData.findBone(targetName);
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if (!target) throw new Error(`Couldn't find target bone ${targetName} for transform constraint ${constraintMap.name}.`);
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data.target = target;
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data.local = getValue(constraintMap, "local", false);
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data.relative = getValue(constraintMap, "relative", false);
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data.offsetRotation = getValue(constraintMap, "rotation", 0);
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data.offsetX = getValue(constraintMap, "x", 0) * scale;
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data.offsetY = getValue(constraintMap, "y", 0) * scale;
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data.offsetScaleX = getValue(constraintMap, "scaleX", 0);
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data.offsetScaleY = getValue(constraintMap, "scaleY", 0);
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data.offsetShearY = getValue(constraintMap, "shearY", 0);
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data.mixRotate = getValue(constraintMap, "mixRotate", 1);
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data.mixX = getValue(constraintMap, "mixX", 1);
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data.mixY = getValue(constraintMap, "mixY", data.mixX);
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data.mixScaleX = getValue(constraintMap, "mixScaleX", 1);
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data.mixScaleY = getValue(constraintMap, "mixScaleY", data.mixScaleX);
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data.mixShearY = getValue(constraintMap, "mixShearY", 1);
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skeletonData.transformConstraints.push(data);
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}
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}
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// Path constraints.
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if (root.path) {
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for (let i = 0; i < root.path.length; i++) {
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let constraintMap = root.path[i];
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let data = new PathConstraintData(constraintMap.name);
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data.order = getValue(constraintMap, "order", 0);
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data.skinRequired = getValue(constraintMap, "skin", false);
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for (let ii = 0; ii < constraintMap.bones.length; ii++) {
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let boneName = constraintMap.bones[ii];
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let bone = skeletonData.findBone(boneName);
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if (!bone) throw new Error(`Couldn't find bone ${boneName} for path constraint ${constraintMap.name}.`);
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data.bones.push(bone);
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}
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let targetName: string = constraintMap.target;
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let target = skeletonData.findSlot(targetName);
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if (!target) throw new Error(`Couldn't find target slot ${targetName} for path constraint ${constraintMap.name}.`);
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data.target = target;
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data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent"));
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data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length"));
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data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent"));
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data.offsetRotation = getValue(constraintMap, "rotation", 0);
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data.position = getValue(constraintMap, "position", 0);
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if (data.positionMode == PositionMode.Fixed) data.position *= scale;
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data.spacing = getValue(constraintMap, "spacing", 0);
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if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
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data.mixRotate = getValue(constraintMap, "mixRotate", 1);
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data.mixX = getValue(constraintMap, "mixX", 1);
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data.mixY = getValue(constraintMap, "mixY", data.mixX);
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skeletonData.pathConstraints.push(data);
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}
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}
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// Skins.
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if (root.skins) {
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for (let i = 0; i < root.skins.length; i++) {
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let skinMap = root.skins[i]
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let skin = new Skin(skinMap.name);
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if (skinMap.bones) {
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for (let ii = 0; ii < skinMap.bones.length; ii++) {
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let boneName = skinMap.bones[ii];
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let bone = skeletonData.findBone(boneName);
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if (!bone) throw new Error(`Couldn't find bone ${boneName} for skin ${skinMap.name}.`);
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skin.bones.push(bone);
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}
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}
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if (skinMap.ik) {
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for (let ii = 0; ii < skinMap.ik.length; ii++) {
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let constraintName = skinMap.ik[ii];
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let constraint = skeletonData.findIkConstraint(constraintName);
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if (!constraint) throw new Error(`Couldn't find IK constraint ${constraintName} for skin ${skinMap.name}.`);
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skin.constraints.push(constraint);
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}
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}
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if (skinMap.transform) {
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for (let ii = 0; ii < skinMap.transform.length; ii++) {
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let constraintName = skinMap.transform[ii];
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let constraint = skeletonData.findTransformConstraint(constraintName);
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if (!constraint) throw new Error(`Couldn't find transform constraint ${constraintName} for skin ${skinMap.name}.`);
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skin.constraints.push(constraint);
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}
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}
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if (skinMap.path) {
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for (let ii = 0; ii < skinMap.path.length; ii++) {
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let constraintName = skinMap.path[ii];
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let constraint = skeletonData.findPathConstraint(constraintName);
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if (!constraint) throw new Error(`Couldn't find path constraint ${constraintName} for skin ${skinMap.name}.`);
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skin.constraints.push(constraint);
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}
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}
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for (let slotName in skinMap.attachments) {
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let slot = skeletonData.findSlot(slotName);
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if (!slot) throw new Error(`Couldn't find slot ${slotName} for skin ${skinMap.name}.`);
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let slotMap = skinMap.attachments[slotName];
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for (let entryName in slotMap) {
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let attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
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if (attachment) skin.setAttachment(slot.index, entryName, attachment);
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}
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}
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skeletonData.skins.push(skin);
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if (skin.name == "default") skeletonData.defaultSkin = skin;
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}
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}
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// Linked meshes.
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for (let i = 0, n = this.linkedMeshes.length; i < n; i++) {
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let linkedMesh = this.linkedMeshes[i];
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let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
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if (!skin) throw new Error(`Skin not found: ${linkedMesh.skin}`);
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let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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if (!parent) throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
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linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? <VertexAttachment>parent : <VertexAttachment>linkedMesh.mesh;
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linkedMesh.mesh.setParentMesh(<MeshAttachment>parent);
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if (linkedMesh.mesh.region != null) linkedMesh.mesh.updateRegion();
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}
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this.linkedMeshes.length = 0;
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// Events.
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if (root.events) {
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for (let eventName in root.events) {
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let eventMap = root.events[eventName];
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let data = new EventData(eventName);
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data.intValue = getValue(eventMap, "int", 0);
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data.floatValue = getValue(eventMap, "float", 0);
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data.stringValue = getValue(eventMap, "string", "");
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data.audioPath = getValue(eventMap, "audio", null);
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if (data.audioPath) {
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data.volume = getValue(eventMap, "volume", 1);
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data.balance = getValue(eventMap, "balance", 0);
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}
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skeletonData.events.push(data);
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}
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}
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// Animations.
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if (root.animations) {
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for (let animationName in root.animations) {
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let animationMap = root.animations[animationName];
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this.readAnimation(animationMap, animationName, skeletonData);
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}
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}
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return skeletonData;
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}
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readAttachment (map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment | null {
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let scale = this.scale;
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name = getValue(map, "name", name);
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switch (getValue(map, "type", "region")) {
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case "region": {
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let path = getValue(map, "path", name);
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let sequence = this.readSequence(getValue(map, "sequence", null));
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let region = this.attachmentLoader.newRegionAttachment(skin, name, path, sequence);
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if (!region) return null;
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region.path = path;
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region.x = getValue(map, "x", 0) * scale;
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region.y = getValue(map, "y", 0) * scale;
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region.scaleX = getValue(map, "scaleX", 1);
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region.scaleY = getValue(map, "scaleY", 1);
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region.rotation = getValue(map, "rotation", 0);
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region.width = map.width * scale;
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region.height = map.height * scale;
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region.sequence = sequence;
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let color: string = getValue(map, "color", null);
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if (color) region.color.setFromString(color);
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if (region.region != null) region.updateRegion();
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return region;
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}
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case "boundingbox": {
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let box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
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if (!box) return null;
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this.readVertices(map, box, map.vertexCount << 1);
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let color: string = getValue(map, "color", null);
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if (color) box.color.setFromString(color);
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return box;
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}
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case "mesh":
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case "linkedmesh": {
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let path = getValue(map, "path", name);
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let sequence = this.readSequence(getValue(map, "sequence", null));
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let mesh = this.attachmentLoader.newMeshAttachment(skin, name, path, sequence);
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if (!mesh) return null;
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mesh.path = path;
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let color = getValue(map, "color", null);
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if (color) mesh.color.setFromString(color);
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mesh.width = getValue(map, "width", 0) * scale;
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mesh.height = getValue(map, "height", 0) * scale;
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mesh.sequence = sequence;
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let parent: string = getValue(map, "parent", null);
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if (parent) {
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this.linkedMeshes.push(new LinkedMesh(mesh, <string>getValue(map, "skin", null), slotIndex, parent, getValue(map, "timelines", true)));
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return mesh;
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}
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let uvs: Array<number> = map.uvs;
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this.readVertices(map, mesh, uvs.length);
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mesh.triangles = map.triangles;
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mesh.regionUVs = uvs;
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if (mesh.region != null) mesh.updateRegion();
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mesh.edges = getValue(map, "edges", null);
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mesh.hullLength = getValue(map, "hull", 0) * 2;
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return mesh;
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}
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case "path": {
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let path = this.attachmentLoader.newPathAttachment(skin, name);
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if (!path) return null;
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path.closed = getValue(map, "closed", false);
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path.constantSpeed = getValue(map, "constantSpeed", true);
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let vertexCount = map.vertexCount;
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this.readVertices(map, path, vertexCount << 1);
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let lengths: Array<number> = Utils.newArray(vertexCount / 3, 0);
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for (let i = 0; i < map.lengths.length; i++)
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lengths[i] = map.lengths[i] * scale;
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path.lengths = lengths;
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let color: string = getValue(map, "color", null);
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if (color) path.color.setFromString(color);
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return path;
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}
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case "point": {
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let point = this.attachmentLoader.newPointAttachment(skin, name);
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if (!point) return null;
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point.x = getValue(map, "x", 0) * scale;
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point.y = getValue(map, "y", 0) * scale;
|
|
point.rotation = getValue(map, "rotation", 0);
|
|
|
|
let color = getValue(map, "color", null);
|
|
if (color) point.color.setFromString(color);
|
|
return point;
|
|
}
|
|
case "clipping": {
|
|
let clip = this.attachmentLoader.newClippingAttachment(skin, name);
|
|
if (!clip) return null;
|
|
|
|
let end = getValue(map, "end", null);
|
|
if (end) clip.endSlot = skeletonData.findSlot(end);
|
|
|
|
let vertexCount = map.vertexCount;
|
|
this.readVertices(map, clip, vertexCount << 1);
|
|
|
|
let color: string = getValue(map, "color", null);
|
|
if (color) clip.color.setFromString(color);
|
|
return clip;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
readSequence (map: any) {
|
|
if (map == null) return null;
|
|
let sequence = new Sequence(getValue(map, "count", 0));
|
|
sequence.start = getValue(map, "start", 1);
|
|
sequence.digits = getValue(map, "digits", 0);
|
|
sequence.setupIndex = getValue(map, "setup", 0);
|
|
return sequence;
|
|
}
|
|
|
|
readVertices (map: any, attachment: VertexAttachment, verticesLength: number) {
|
|
let scale = this.scale;
|
|
attachment.worldVerticesLength = verticesLength;
|
|
let vertices: Array<number> = map.vertices;
|
|
if (verticesLength == vertices.length) {
|
|
let scaledVertices = Utils.toFloatArray(vertices);
|
|
if (scale != 1) {
|
|
for (let i = 0, n = vertices.length; i < n; i++)
|
|
scaledVertices[i] *= scale;
|
|
}
|
|
attachment.vertices = scaledVertices;
|
|
return;
|
|
}
|
|
let weights = new Array<number>();
|
|
let bones = new Array<number>();
|
|
for (let i = 0, n = vertices.length; i < n;) {
|
|
let boneCount = vertices[i++];
|
|
bones.push(boneCount);
|
|
for (let nn = i + boneCount * 4; i < nn; i += 4) {
|
|
bones.push(vertices[i]);
|
|
weights.push(vertices[i + 1] * scale);
|
|
weights.push(vertices[i + 2] * scale);
|
|
weights.push(vertices[i + 3]);
|
|
}
|
|
}
|
|
attachment.bones = bones;
|
|
attachment.vertices = Utils.toFloatArray(weights);
|
|
}
|
|
|
|
readAnimation (map: any, name: string, skeletonData: SkeletonData) {
|
|
let scale = this.scale;
|
|
let timelines = new Array<Timeline>();
|
|
|
|
// Slot timelines.
|
|
if (map.slots) {
|
|
for (let slotName in map.slots) {
|
|
let slotMap = map.slots[slotName];
|
|
let slot = skeletonData.findSlot(slotName);
|
|
if (!slot) throw new Error("Slot not found: " + slotName);
|
|
let slotIndex = slot.index;
|
|
for (let timelineName in slotMap) {
|
|
let timelineMap = slotMap[timelineName];
|
|
if (!timelineMap) continue;
|
|
let frames = timelineMap.length;
|
|
if (timelineName == "attachment") {
|
|
let timeline = new AttachmentTimeline(frames, slotIndex);
|
|
for (let frame = 0; frame < frames; frame++) {
|
|
let keyMap = timelineMap[frame];
|
|
timeline.setFrame(frame, getValue(keyMap, "time", 0), getValue(keyMap, "name", null));
|
|
}
|
|
timelines.push(timeline);
|
|
|
|
} else if (timelineName == "rgba") {
|
|
let timeline = new RGBATimeline(frames, frames << 2, slotIndex);
|
|
let keyMap = timelineMap[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let color = Color.fromString(keyMap.color);
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, color.r, color.g, color.b, color.a);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let newColor = Color.fromString(nextMap.color);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
|
|
}
|
|
time = time2;
|
|
color = newColor;
|
|
keyMap = nextMap;
|
|
}
|
|
|
|
timelines.push(timeline);
|
|
|
|
} else if (timelineName == "rgb") {
|
|
let timeline = new RGBTimeline(frames, frames * 3, slotIndex);
|
|
let keyMap = timelineMap[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let color = Color.fromString(keyMap.color);
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, color.r, color.g, color.b);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let newColor = Color.fromString(nextMap.color);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
|
|
}
|
|
time = time2;
|
|
color = newColor;
|
|
keyMap = nextMap;
|
|
}
|
|
|
|
timelines.push(timeline);
|
|
|
|
} else if (timelineName == "alpha") {
|
|
timelines.push(readTimeline1(timelineMap, new AlphaTimeline(frames, frames, slotIndex), 0, 1));
|
|
} else if (timelineName == "rgba2") {
|
|
let timeline = new RGBA2Timeline(frames, frames * 7, slotIndex);
|
|
|
|
let keyMap = timelineMap[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let color = Color.fromString(keyMap.light);
|
|
let color2 = Color.fromString(keyMap.dark);
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let newColor = Color.fromString(nextMap.light);
|
|
let newColor2 = Color.fromString(nextMap.dark);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.r, newColor2.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.g, newColor2.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color2.b, newColor2.b, 1);
|
|
}
|
|
time = time2;
|
|
color = newColor;
|
|
color2 = newColor2;
|
|
keyMap = nextMap;
|
|
}
|
|
|
|
timelines.push(timeline);
|
|
|
|
} else if (timelineName == "rgb2") {
|
|
let timeline = new RGB2Timeline(frames, frames * 6, slotIndex);
|
|
|
|
let keyMap = timelineMap[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let color = Color.fromString(keyMap.light);
|
|
let color2 = Color.fromString(keyMap.dark);
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, color.r, color.g, color.b, color2.r, color2.g, color2.b);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let newColor = Color.fromString(nextMap.light);
|
|
let newColor2 = Color.fromString(nextMap.dark);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.r, newColor2.r, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.g, newColor2.g, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.b, newColor2.b, 1);
|
|
}
|
|
time = time2;
|
|
color = newColor;
|
|
color2 = newColor2;
|
|
keyMap = nextMap;
|
|
}
|
|
|
|
timelines.push(timeline);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bone timelines.
|
|
if (map.bones) {
|
|
for (let boneName in map.bones) {
|
|
let boneMap = map.bones[boneName];
|
|
let bone = skeletonData.findBone(boneName);
|
|
if (!bone) throw new Error("Bone not found: " + boneName);
|
|
let boneIndex = bone.index;
|
|
for (let timelineName in boneMap) {
|
|
let timelineMap = boneMap[timelineName];
|
|
let frames = timelineMap.length;
|
|
if (frames == 0) continue;
|
|
|
|
if (timelineName === "rotate") {
|
|
timelines.push(readTimeline1(timelineMap, new RotateTimeline(frames, frames, boneIndex), 0, 1));
|
|
} else if (timelineName === "translate") {
|
|
let timeline = new TranslateTimeline(frames, frames << 1, boneIndex);
|
|
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 0, scale));
|
|
} else if (timelineName === "translatex") {
|
|
let timeline = new TranslateXTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, scale));
|
|
} else if (timelineName === "translatey") {
|
|
let timeline = new TranslateYTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, scale));
|
|
} else if (timelineName === "scale") {
|
|
let timeline = new ScaleTimeline(frames, frames << 1, boneIndex);
|
|
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 1, 1));
|
|
} else if (timelineName === "scalex") {
|
|
let timeline = new ScaleXTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 1, 1));
|
|
} else if (timelineName === "scaley") {
|
|
let timeline = new ScaleYTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 1, 1));
|
|
} else if (timelineName === "shear") {
|
|
let timeline = new ShearTimeline(frames, frames << 1, boneIndex);
|
|
timelines.push(readTimeline2(timelineMap, timeline, "x", "y", 0, 1));
|
|
} else if (timelineName === "shearx") {
|
|
let timeline = new ShearXTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, 1));
|
|
} else if (timelineName === "sheary") {
|
|
let timeline = new ShearYTimeline(frames, frames, boneIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, 1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// IK constraint timelines.
|
|
if (map.ik) {
|
|
for (let constraintName in map.ik) {
|
|
let constraintMap = map.ik[constraintName];
|
|
let keyMap = constraintMap[0];
|
|
if (!keyMap) continue;
|
|
|
|
let constraint = skeletonData.findIkConstraint(constraintName);
|
|
if (!constraint) throw new Error("IK Constraint not found: " + constraintName);
|
|
let constraintIndex = skeletonData.ikConstraints.indexOf(constraint);
|
|
let timeline = new IkConstraintTimeline(constraintMap.length, constraintMap.length << 1, constraintIndex);
|
|
|
|
let time = getValue(keyMap, "time", 0);
|
|
let mix = getValue(keyMap, "mix", 1);
|
|
let softness = getValue(keyMap, "softness", 0) * scale;
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, mix, softness, getValue(keyMap, "bendPositive", true) ? 1 : -1, getValue(keyMap, "compress", false), getValue(keyMap, "stretch", false));
|
|
let nextMap = constraintMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let mix2 = getValue(nextMap, "mix", 1);
|
|
let softness2 = getValue(nextMap, "softness", 0) * scale;
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale);
|
|
}
|
|
|
|
time = time2;
|
|
mix = mix2;
|
|
softness = softness2;
|
|
keyMap = nextMap;
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
}
|
|
|
|
// Transform constraint timelines.
|
|
if (map.transform) {
|
|
for (let constraintName in map.transform) {
|
|
let timelineMap = map.transform[constraintName];
|
|
let keyMap = timelineMap[0];
|
|
if (!keyMap) continue;
|
|
|
|
let constraint = skeletonData.findTransformConstraint(constraintName);
|
|
if (!constraint) throw new Error("Transform constraint not found: " + constraintName);
|
|
let constraintIndex = skeletonData.transformConstraints.indexOf(constraint);
|
|
let timeline = new TransformConstraintTimeline(timelineMap.length, timelineMap.length * 6, constraintIndex);
|
|
|
|
let time = getValue(keyMap, "time", 0);
|
|
let mixRotate = getValue(keyMap, "mixRotate", 1);
|
|
let mixX = getValue(keyMap, "mixX", 1);
|
|
let mixY = getValue(keyMap, "mixY", mixX);
|
|
let mixScaleX = getValue(keyMap, "mixScaleX", 1);
|
|
let mixScaleY = getValue(keyMap, "mixScaleY", mixScaleX);
|
|
let mixShearY = getValue(keyMap, "mixShearY", 1);
|
|
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let mixRotate2 = getValue(nextMap, "mixRotate", 1);
|
|
let mixX2 = getValue(nextMap, "mixX", 1);
|
|
let mixY2 = getValue(nextMap, "mixY", mixX2);
|
|
let mixScaleX2 = getValue(nextMap, "mixScaleX", 1);
|
|
let mixScaleY2 = getValue(nextMap, "mixScaleY", mixScaleX2);
|
|
let mixShearY2 = getValue(nextMap, "mixShearY", 1);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
|
|
}
|
|
|
|
time = time2;
|
|
mixRotate = mixRotate2;
|
|
mixX = mixX2;
|
|
mixY = mixY2;
|
|
mixScaleX = mixScaleX2;
|
|
mixScaleY = mixScaleY2;
|
|
mixScaleX = mixScaleX2;
|
|
keyMap = nextMap;
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
}
|
|
|
|
// Path constraint timelines.
|
|
if (map.path) {
|
|
for (let constraintName in map.path) {
|
|
let constraintMap = map.path[constraintName];
|
|
let constraint = skeletonData.findPathConstraint(constraintName);
|
|
if (!constraint) throw new Error("Path constraint not found: " + constraintName);
|
|
let constraintIndex = skeletonData.pathConstraints.indexOf(constraint);
|
|
for (let timelineName in constraintMap) {
|
|
let timelineMap = constraintMap[timelineName];
|
|
let keyMap = timelineMap[0];
|
|
if (!keyMap) continue;
|
|
|
|
let frames = timelineMap.length;
|
|
if (timelineName === "position") {
|
|
let timeline = new PathConstraintPositionTimeline(frames, frames, constraintIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1));
|
|
} else if (timelineName === "spacing") {
|
|
let timeline = new PathConstraintSpacingTimeline(frames, frames, constraintIndex);
|
|
timelines.push(readTimeline1(timelineMap, timeline, 0, constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1));
|
|
} else if (timelineName === "mix") {
|
|
let timeline = new PathConstraintMixTimeline(frames, frames * 3, constraintIndex);
|
|
let time = getValue(keyMap, "time", 0);
|
|
let mixRotate = getValue(keyMap, "mixRotate", 1);
|
|
let mixX = getValue(keyMap, "mixX", 1);
|
|
let mixY = getValue(keyMap, "mixY", mixX);
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, mixRotate, mixX, mixY);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let mixRotate2 = getValue(nextMap, "mixRotate", 1);
|
|
let mixX2 = getValue(nextMap, "mixX", 1);
|
|
let mixY2 = getValue(nextMap, "mixY", mixX2);
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
|
|
}
|
|
time = time2;
|
|
mixRotate = mixRotate2;
|
|
mixX = mixX2;
|
|
mixY = mixY2;
|
|
keyMap = nextMap;
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Attachment timelines.
|
|
if (map.attachments) {
|
|
for (let attachmentsName in map.attachments) {
|
|
let attachmentsMap = map.attachments[attachmentsName];
|
|
let skin = skeletonData.findSkin(attachmentsName);
|
|
if (!skin) throw new Error("Skin not found: " + attachmentsName);
|
|
for (let slotMapName in attachmentsMap) {
|
|
let slotMap = attachmentsMap[slotMapName];
|
|
let slot = skeletonData.findSlot(slotMapName);
|
|
if (!slot) throw new Error("Slot not found: " + slotMapName);
|
|
let slotIndex = slot.index;
|
|
for (let attachmentMapName in slotMap) {
|
|
let attachmentMap = slotMap[attachmentMapName];
|
|
let attachment = <VertexAttachment>skin.getAttachment(slotIndex, attachmentMapName);
|
|
|
|
for (let timelineMapName in attachmentMap) {
|
|
let timelineMap = attachmentMap[timelineMapName];
|
|
let keyMap = timelineMap[0];
|
|
if (!keyMap) continue;
|
|
|
|
if (timelineMapName == "deform") {
|
|
let weighted = attachment.bones;
|
|
let vertices = attachment.vertices;
|
|
let deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
|
|
|
|
let timeline = new DeformTimeline(timelineMap.length, timelineMap.length, slotIndex, attachment);
|
|
let time = getValue(keyMap, "time", 0);
|
|
for (let frame = 0, bezier = 0; ; frame++) {
|
|
let deform: NumberArrayLike;
|
|
let verticesValue: Array<Number> = getValue(keyMap, "vertices", null);
|
|
if (!verticesValue)
|
|
deform = weighted ? Utils.newFloatArray(deformLength) : vertices;
|
|
else {
|
|
deform = Utils.newFloatArray(deformLength);
|
|
let start = <number>getValue(keyMap, "offset", 0);
|
|
Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
|
|
if (scale != 1) {
|
|
for (let i = start, n = i + verticesValue.length; i < n; i++)
|
|
deform[i] *= scale;
|
|
}
|
|
if (!weighted) {
|
|
for (let i = 0; i < deformLength; i++)
|
|
deform[i] += vertices[i];
|
|
}
|
|
}
|
|
|
|
timeline.setFrame(frame, time, deform);
|
|
let nextMap = timelineMap[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
break;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let curve = keyMap.curve;
|
|
if (curve) bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1);
|
|
time = time2;
|
|
keyMap = nextMap;
|
|
}
|
|
timelines.push(timeline);
|
|
} else if (timelineMapName == "sequence") {
|
|
let timeline = new SequenceTimeline(timelineMap.length, slotIndex, attachment as unknown as HasTextureRegion);
|
|
let lastDelay = 0;
|
|
for (let frame = 0; frame < timelineMap.length; frame++) {
|
|
let delay = getValue(keyMap, "delay", lastDelay);
|
|
let time = getValue(keyMap, "time", 0);
|
|
let mode = SequenceMode[getValue(keyMap, "mode", "hold")] as unknown as number;
|
|
let index = getValue(keyMap, "index", 0);
|
|
timeline.setFrame(frame, time, mode, index, delay);
|
|
lastDelay = delay;
|
|
keyMap = timelineMap[frame + 1];
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw order timelines.
|
|
if (map.drawOrder) {
|
|
let timeline = new DrawOrderTimeline(map.drawOrder.length);
|
|
let slotCount = skeletonData.slots.length;
|
|
let frame = 0;
|
|
for (let i = 0; i < map.drawOrder.length; i++, frame++) {
|
|
let drawOrderMap = map.drawOrder[i];
|
|
let drawOrder: Array<number> | null = null;
|
|
let offsets = getValue(drawOrderMap, "offsets", null);
|
|
if (offsets) {
|
|
drawOrder = Utils.newArray<number>(slotCount, -1);
|
|
let unchanged = Utils.newArray<number>(slotCount - offsets.length, 0);
|
|
let originalIndex = 0, unchangedIndex = 0;
|
|
for (let ii = 0; ii < offsets.length; ii++) {
|
|
let offsetMap = offsets[ii];
|
|
let slot = skeletonData.findSlot(offsetMap.slot);
|
|
if (!slot) throw new Error("Slot not found: " + slot);
|
|
let slotIndex = slot.index;
|
|
// Collect unchanged items.
|
|
while (originalIndex != slotIndex)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
// Set changed items.
|
|
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
|
|
}
|
|
// Collect remaining unchanged items.
|
|
while (originalIndex < slotCount)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
// Fill in unchanged items.
|
|
for (let ii = slotCount - 1; ii >= 0; ii--)
|
|
if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex];
|
|
}
|
|
timeline.setFrame(frame, getValue(drawOrderMap, "time", 0), drawOrder);
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
|
|
// Event timelines.
|
|
if (map.events) {
|
|
let timeline = new EventTimeline(map.events.length);
|
|
let frame = 0;
|
|
for (let i = 0; i < map.events.length; i++, frame++) {
|
|
let eventMap = map.events[i];
|
|
let eventData = skeletonData.findEvent(eventMap.name);
|
|
if (!eventData) throw new Error("Event not found: " + eventMap.name);
|
|
let event = new Event(Utils.toSinglePrecision(getValue(eventMap, "time", 0)), eventData);
|
|
event.intValue = getValue(eventMap, "int", eventData.intValue);
|
|
event.floatValue = getValue(eventMap, "float", eventData.floatValue);
|
|
event.stringValue = getValue(eventMap, "string", eventData.stringValue);
|
|
if (event.data.audioPath) {
|
|
event.volume = getValue(eventMap, "volume", 1);
|
|
event.balance = getValue(eventMap, "balance", 0);
|
|
}
|
|
timeline.setFrame(frame, event);
|
|
}
|
|
timelines.push(timeline);
|
|
}
|
|
|
|
let duration = 0;
|
|
for (let i = 0, n = timelines.length; i < n; i++)
|
|
duration = Math.max(duration, timelines[i].getDuration());
|
|
skeletonData.animations.push(new Animation(name, timelines, duration));
|
|
}
|
|
}
|
|
|
|
class LinkedMesh {
|
|
parent: string; skin: string;
|
|
slotIndex: number;
|
|
mesh: MeshAttachment;
|
|
inheritTimeline: boolean;
|
|
|
|
constructor (mesh: MeshAttachment, skin: string, slotIndex: number, parent: string, inheritDeform: boolean) {
|
|
this.mesh = mesh;
|
|
this.skin = skin;
|
|
this.slotIndex = slotIndex;
|
|
this.parent = parent;
|
|
this.inheritTimeline = inheritDeform;
|
|
}
|
|
}
|
|
|
|
function readTimeline1 (keys: any[], timeline: CurveTimeline1, defaultValue: number, scale: number) {
|
|
let keyMap = keys[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let value = getValue(keyMap, "value", defaultValue) * scale;
|
|
let bezier = 0;
|
|
for (let frame = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, value);
|
|
let nextMap = keys[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
return timeline;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let value2 = getValue(nextMap, "value", defaultValue) * scale;
|
|
if (keyMap.curve) bezier = readCurve(keyMap.curve, timeline, bezier, frame, 0, time, time2, value, value2, scale);
|
|
time = time2;
|
|
value = value2;
|
|
keyMap = nextMap;
|
|
}
|
|
}
|
|
|
|
function readTimeline2 (keys: any[], timeline: CurveTimeline2, name1: string, name2: string, defaultValue: number, scale: number) {
|
|
let keyMap = keys[0];
|
|
let time = getValue(keyMap, "time", 0);
|
|
let value1 = getValue(keyMap, name1, defaultValue) * scale;
|
|
let value2 = getValue(keyMap, name2, defaultValue) * scale;
|
|
let bezier = 0;
|
|
for (let frame = 0; ; frame++) {
|
|
timeline.setFrame(frame, time, value1, value2);
|
|
let nextMap = keys[frame + 1];
|
|
if (!nextMap) {
|
|
timeline.shrink(bezier);
|
|
return timeline;
|
|
}
|
|
let time2 = getValue(nextMap, "time", 0);
|
|
let nvalue1 = getValue(nextMap, name1, defaultValue) * scale;
|
|
let nvalue2 = getValue(nextMap, name2, defaultValue) * scale;
|
|
let curve = keyMap.curve;
|
|
if (curve) {
|
|
bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale);
|
|
bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale);
|
|
}
|
|
time = time2;
|
|
value1 = nvalue1;
|
|
value2 = nvalue2;
|
|
keyMap = nextMap;
|
|
}
|
|
}
|
|
|
|
function readCurve (curve: any, timeline: CurveTimeline, bezier: number, frame: number, value: number, time1: number, time2: number,
|
|
value1: number, value2: number, scale: number) {
|
|
if (curve == "stepped") {
|
|
timeline.setStepped(frame);
|
|
return bezier;
|
|
}
|
|
let i = value << 2;
|
|
let cx1 = curve[i];
|
|
let cy1 = curve[i + 1] * scale;
|
|
let cx2 = curve[i + 2];
|
|
let cy2 = curve[i + 3] * scale;
|
|
timeline.setBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2);
|
|
return bezier + 1;
|
|
}
|
|
|
|
function getValue (map: any, property: string, defaultValue: any) {
|
|
return map[property] !== undefined ? map[property] : defaultValue;
|
|
}
|