mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
300 lines
8.1 KiB
TypeScript
300 lines
8.1 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export interface Map<T> {
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[key: string]: T;
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}
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export class IntSet {
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array = new Array<number>();
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add (value: number): boolean {
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let contains = this.contains(value);
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this.array[value | 0] = value | 0;
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return !contains;
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}
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contains (value: number) {
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return this.array[value | 0] != undefined;
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}
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remove (value: number) {
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this.array[value | 0] = undefined;
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}
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clear () {
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this.array.length = 0;
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}
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}
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export interface Disposable {
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dispose (): void;
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}
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export class Color {
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public static WHITE = new Color(1, 1, 1, 1);
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public static RED = new Color(1, 0, 0, 1);
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public static GREEN = new Color(0, 1, 0, 1);
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public static BLUE = new Color(0, 0, 1, 1);
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public static MAGENTA = new Color(1, 0, 1, 1);
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constructor (public r: number = 0, public g: number = 0, public b: number = 0, public a: number = 0) {
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}
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set (r: number, g: number, b: number, a: number) {
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this.r = r;
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this.g = g;
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this.b = b;
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this.a = a;
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this.clamp();
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return this;
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}
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setFromColor (c: Color) {
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this.r = c.r;
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this.g = c.g;
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this.b = c.b;
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this.a = c.a;
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return this;
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}
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setFromString (hex: string) {
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hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
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this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
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this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
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this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
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this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
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return this;
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}
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add (r: number, g: number, b: number, a: number) {
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this.r += r;
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this.g += g;
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this.b += b;
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this.a += a;
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this.clamp();
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return this;
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}
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clamp () {
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if (this.r < 0) this.r = 0;
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else if (this.r > 1) this.r = 1;
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if (this.g < 0) this.g = 0;
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else if (this.g > 1) this.g = 1;
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if (this.b < 0) this.b = 0;
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else if (this.b > 1) this.b = 1;
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if (this.a < 0) this.a = 0;
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else if (this.a > 1) this.a = 1;
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return this;
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}
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}
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export class MathUtils {
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static PI = 3.1415927;
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static PI2 = MathUtils.PI * 2;
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static radiansToDegrees = 180 / MathUtils.PI;
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static radDeg = MathUtils.radiansToDegrees;
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static degreesToRadians = MathUtils.PI / 180;
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static degRad = MathUtils.degreesToRadians;
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static clamp (value: number, min: number, max: number) {
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if (value < min) return min;
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if (value > max) return max;
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return value;
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}
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static cosDeg (degrees: number) {
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return Math.cos(degrees * MathUtils.degRad);
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}
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static sinDeg (degrees: number) {
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return Math.sin(degrees * MathUtils.degRad);
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}
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static signum (value: number): number {
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return value > 0 ? 1 : value < 0 ? -1 : 0;
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}
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static toInt (x: number) {
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return x > 0 ? Math.floor(x) : Math.ceil(x);
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}
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static cbrt (x: number) {
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var y = Math.pow(Math.abs(x), 1/3);
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return x < 0 ? -y : y;
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}
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}
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export class Utils {
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static SUPPORTS_TYPED_ARRAYS = typeof(Float32Array) !== "undefined";
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static arrayCopy<T> (source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number) {
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for (let i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
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dest[j] = source[i];
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}
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}
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static setArraySize<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
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let oldSize = array.length;
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if (oldSize == size) return array;
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array.length = size;
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if (oldSize < size) {
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for (let i = oldSize; i < size; i++) array[i] = value;
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}
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return array;
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}
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static ensureArrayCapacity<T> (array: Array<T>, size: number, value: any = 0): Array<T> {
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if (array.length >= size) return array;
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return Utils.setArraySize(array, size, value);
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}
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static newArray<T> (size: number, defaultValue: T): Array<T> {
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let array = new Array<T>(size);
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for (let i = 0; i < size; i++) array[i] = defaultValue;
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return array;
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}
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static newFloatArray (size: number): ArrayLike<number> {
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if (Utils.SUPPORTS_TYPED_ARRAYS) {
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return new Float32Array(size)
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} else {
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let array = new Array<number>(size);
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for (let i = 0; i < array.length; i++) array[i] = 0;
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return array;
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}
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}
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static toFloatArray (array: Array<number>) {
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return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
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}
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}
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export class DebugUtils {
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static logBones(skeleton: Skeleton) {
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for (let i = 0; i < skeleton.bones.length; i++) {
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let bone = skeleton.bones[i];
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console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
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}
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}
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}
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export class Pool<T> {
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private items = new Array<T>();
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private instantiator: () => T;
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constructor (instantiator: () => T) {
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this.instantiator = instantiator;
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}
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obtain () {
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return this.items.length > 0 ? this.items.pop() : this.instantiator();
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}
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free (item: T) {
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if ((item as any).reset) (item as any).reset();
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this.items.push(item);
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}
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freeAll (items: ArrayLike<T>) {
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for (let i = 0; i < items.length; i++) {
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if ((items[i] as any).reset) (items[i] as any).reset();
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this.items[i] = items[i];
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}
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}
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clear () {
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this.items.length = 0;
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}
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}
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export class Vector2 {
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constructor (public x = 0, public y = 0) {
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}
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set (x: number, y: number): Vector2 {
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this.x = x;
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this.y = y;
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return this;
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}
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length () {
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let x = this.x;
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let y = this.y;
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return Math.sqrt(x * x + y * y);
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}
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normalize () {
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let len = this.length();
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if (len != 0) {
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this.x /= len;
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this.y /= len;
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}
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return this;
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}
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}
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export class TimeKeeper {
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maxDelta = 0.064;
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framesPerSecond = 0;
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delta = 0;
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totalTime = 0;
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private lastTime = Date.now() / 1000;
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private frameCount = 0;
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private frameTime = 0;
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update () {
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var now = Date.now() / 1000;
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this.delta = now - this.lastTime;
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this.frameTime += this.delta;
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this.totalTime += this.delta;
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if (this.delta > this.maxDelta) this.delta = this.maxDelta;
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this.lastTime = now;
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this.frameCount++;
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if (this.frameTime > 1) {
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this.framesPerSecond = this.frameCount / this.frameTime;
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this.frameTime = 0;
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this.frameCount = 0;
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}
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}
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}
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export interface ArrayLike<T> {
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length: number;
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[n: number]: T;
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}
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}
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