Mario Zechner 429ed9dd3b [tests] Complete C++ SkeletonSerializer auto-generation from Java
- Implement comprehensive C++ serializer generator (tests/generate-cpp-serializer.ts)
- Direct transformation of Java SkeletonSerializer to C++ header-only implementation
- Handle all C++-specific API differences:
  * Field access patterns (obj.field → obj->field, private fields → obj->_field)
  * Null check removal for reference-returning methods (getBones, getEdges)
  * Nested array null check elimination (getVertices, getDrawOrders)
  * Enum serialization via switch statements replacing .name() calls
  * Custom function replacement system for C++-specific implementations
- Add specialized C++ implementations:
  * writeColor: handle public Color fields (r,g,b,a without underscore)
  * writeSkin: iterate AttachmentMap::Entries and call writeSkinEntry
  * writeSkinEntry: handle AttachmentMap::Entry instead of Java SkinEntry
- Auto-generate both pointer and reference versions of all write methods
- Create JsonWriter.h as header-only port of Java JsonWriter
- Update HeadlessTest.cpp to use generated SkeletonSerializer
- Add comprehensive type analysis and enum mapping from analysis-result.json
- Implement exclusion system for filtering unwanted types/methods
- Fix Java generator nested array null checks that were incorrectly hardcoded

Generated C++ serializer produces identical JSON output to Java reference implementation.
2025-07-13 02:06:44 +02:00

99 lines
2.9 KiB
C++

/******************************************************************************
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#include <spine/EventData.h>
#include <assert.h>
using namespace spine;
EventData::EventData(const String &name) : _name(name),
_intValue(0),
_floatValue(0),
_stringValue(),
_audioPath(),
_volume(1),
_balance(0) {
assert(_name.length() > 0);
}
/// The name of the event, which is unique within the skeleton.
const String &EventData::getName() const {
return _name;
}
int EventData::getInt() const {
return _intValue;
}
void EventData::setInt(int inValue) {
_intValue = inValue;
}
float EventData::getFloat() const {
return _floatValue;
}
void EventData::setFloat(float inValue) {
_floatValue = inValue;
}
const String &EventData::getString() const {
return _stringValue;
}
void EventData::setString(const String &inValue) {
this->_stringValue = inValue;
}
const String &EventData::getAudioPath() const {
return _audioPath;
}
void EventData::setAudioPath(const String &inValue) {
_audioPath = inValue;
}
float EventData::getVolume() const {
return _volume;
}
void EventData::setVolume(float inValue) {
_volume = inValue;
}
float EventData::getBalance() const {
return _balance;
}
void EventData::setBalance(float inValue) {
_balance = inValue;
}