mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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79 lines
3.4 KiB
C++
79 lines
3.4 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_SkeletonClipping_h
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#define Spine_SkeletonClipping_h
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#include <spine/Vector.h>
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#include <spine/Triangulator.h>
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namespace Spine {
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class Slot;
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class ClippingAttachment;
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class SkeletonClipping {
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public:
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SkeletonClipping();
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int clipStart(Slot& slot, ClippingAttachment* clip);
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void clipEnd(Slot& slot);
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void clipEnd();
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void clipTriangles(Vector<float>& vertices, int verticesLength, Vector<int>& triangles, int trianglesLength, Vector<float>& uvs);
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bool isClipping();
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Vector<float>& getClippedVertices();
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Vector<int>& getClippedTriangles();
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Vector<float>& getClippedUVs();
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private:
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Triangulator _triangulator;
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Vector<float> _clippingPolygon;
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Vector<float> _clipOutput;
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Vector<float> _clippedVertices;
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Vector<int> _clippedTriangles;
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Vector<float> _clippedUVs;
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Vector<float> _scratch;
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ClippingAttachment* _clipAttachment;
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Vector< Vector<float>* > _clippingPolygons;
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/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
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* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
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bool clip(float x1, float y1, float x2, float y2, float x3, float y3, Vector<float>& clippingArea, Vector<float>& output);
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static void makeClockwise(Vector<float>& polygon);
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};
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}
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#endif /* Spine_SkeletonClipping_h */
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