2017-12-13 12:08:23 -05:00

64 lines
2.8 KiB
C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Triangulator_h
#define Spine_Triangulator_h
#include <spine/Vector.h>
#include <spine/Pool.h>
namespace Spine {
class Triangulator {
public:
Vector<int>& triangulate(Vector<float>& vertices);
Vector< Vector<float>* > decompose(Vector<float>& vertices, Vector<int>& triangles);
private:
Vector< Vector<float>* > _convexPolygons;
Vector< Vector<int>* > _convexPolygonsIndices;
Vector<int> _indices;
Vector<bool> _isConcaveArray;
Vector<int> _triangles;
Pool< Vector<float> > _polygonPool;
Pool< Vector<int> > _polygonIndicesPool;
static bool isConcave(int index, int vertexCount, Vector<float>& vertices, Vector<int>& indices);
static bool positiveArea(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
static int winding(float p1x, float p1y, float p2x, float p2y, float p3x, float p3y);
};
}
#endif /* Spine_Triangulator_h */