NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

83 lines
3.2 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Slot.h>
#include <spine/extension.h>
#include <spine/Skeleton.h>
typedef struct {
spSlot super;
float attachmentTime;
} _spSlot;
spSlot* spSlot_create (spSlotData* data, spSkeleton* skeleton, spBone* bone) {
spSlot* self = SUPER(NEW(_spSlot));
CONST_CAST(spSlotData*, self->data) = data;
CONST_CAST(spSkeleton*, self->skeleton) = skeleton;
CONST_CAST(spBone*, self->bone) = bone;
spSlot_setToSetupPose(self);
return self;
}
void spSlot_dispose (spSlot* self) {
FREE(self);
}
void spSlot_setAttachment (spSlot* self, spAttachment* attachment) {
CONST_CAST(spAttachment*, self->attachment) = attachment;
SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time;
}
void spSlot_setAttachmentTime (spSlot* self, float time) {
SUB_CAST(_spSlot, self) ->attachmentTime = self->skeleton->time - time;
}
float spSlot_getAttachmentTime (const spSlot* self) {
return self->skeleton->time - SUB_CAST(_spSlot, self) ->attachmentTime;
}
void spSlot_setToSetupPose (spSlot* self) {
spAttachment* attachment = 0;
self->r = self->data->r;
self->g = self->data->g;
self->b = self->data->b;
self->a = self->data->a;
if (self->data->attachmentName) {
/* Find slot index. */
int i;
for (i = 0; i < self->skeleton->data->slotCount; ++i) {
if (self->data == self->skeleton->data->slots[i]) {
attachment = spSkeleton_getAttachmentForSlotIndex(self->skeleton, i, self->data->attachmentName);
break;
}
}
}
spSlot_setAttachment(self, attachment);
}