spine-runtimes/spine-csharp/src/AnimationStateData.cs
2013-04-16 11:40:44 +02:00

60 lines
2.8 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
public class AnimationStateData {
public SkeletonData SkeletonData { get; private set; }
private Dictionary<KeyValuePair<Animation, Animation>, float> animationToMixTime = new Dictionary<KeyValuePair<Animation, Animation>, float>();
public AnimationStateData (SkeletonData skeletonData) {
SkeletonData = skeletonData;
}
public void SetMix (String fromName, String toName, float duration) {
Animation from = SkeletonData.FindAnimation(fromName);
if (from == null) throw new ArgumentException("Animation not found: " + fromName);
Animation to = SkeletonData.FindAnimation(toName);
if (to == null) throw new ArgumentException("Animation not found: " + toName);
SetMix(from, to, duration);
}
public void SetMix (Animation from, Animation to, float duration) {
if (from == null) throw new ArgumentNullException("from cannot be null.");
if (to == null) throw new ArgumentNullException("to cannot be null.");
animationToMixTime.Add(new KeyValuePair<Animation, Animation>(from, to), duration);
}
public float GetMix (Animation from, Animation to) {
KeyValuePair<Animation, Animation> key = new KeyValuePair<Animation, Animation>(from, to);
float duration;
animationToMixTime.TryGetValue(key, out duration);
return duration;
}
}
}