spine-runtimes/spine-c/src/spine/SkeletonData.c
NathanSweet d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00

110 lines
4.0 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source code must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonData.h>
#include <string.h>
#include <spine/extension.h>
spSkeletonData* spSkeletonData_create () {
return NEW(spSkeletonData);
}
void spSkeletonData_dispose (spSkeletonData* self) {
int i;
for (i = 0; i < self->boneCount; ++i)
spBoneData_dispose(self->bones[i]);
FREE(self->bones);
for (i = 0; i < self->slotCount; ++i)
spSlotData_dispose(self->slots[i]);
FREE(self->slots);
for (i = 0; i < self->skinCount; ++i)
spSkin_dispose(self->skins[i]);
FREE(self->skins);
for (i = 0; i < self->animationCount; ++i)
spAnimation_dispose(self->animations[i]);
FREE(self->animations);
for (i = 0; i < self->eventCount; ++i)
spEventData_dispose(self->events[i]);
FREE(self->events);
FREE(self);
}
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->boneCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
return 0;
}
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->boneCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return i;
return -1;
}
spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
return 0;
}
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return i;
return -1;
}
spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
int i;
for (i = 0; i < self->skinCount; ++i)
if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
return 0;
}
spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
int i;
for (i = 0; i < self->eventCount; ++i)
if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
return 0;
}
spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
int i;
for (i = 0; i < self->animationCount; ++i)
if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
return 0;
}