mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-15 11:31:37 +08:00
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent! Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license. With this fixed, I hope we never need to change the license again!
110 lines
4.0 KiB
C
110 lines
4.0 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source code must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/SkeletonData.h>
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#include <string.h>
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#include <spine/extension.h>
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spSkeletonData* spSkeletonData_create () {
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return NEW(spSkeletonData);
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}
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void spSkeletonData_dispose (spSkeletonData* self) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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spBoneData_dispose(self->bones[i]);
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FREE(self->bones);
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for (i = 0; i < self->slotCount; ++i)
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spSlotData_dispose(self->slots[i]);
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FREE(self->slots);
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for (i = 0; i < self->skinCount; ++i)
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spSkin_dispose(self->skins[i]);
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FREE(self->skins);
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for (i = 0; i < self->animationCount; ++i)
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spAnimation_dispose(self->animations[i]);
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FREE(self->animations);
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for (i = 0; i < self->eventCount; ++i)
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spEventData_dispose(self->events[i]);
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FREE(self->events);
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FREE(self);
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}
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spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
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return 0;
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}
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int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
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int i;
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for (i = 0; i < self->boneCount; ++i)
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if (strcmp(self->bones[i]->name, boneName) == 0) return i;
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return -1;
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}
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spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
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return 0;
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}
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int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
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int i;
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for (i = 0; i < self->slotCount; ++i)
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if (strcmp(self->slots[i]->name, slotName) == 0) return i;
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return -1;
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}
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spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
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int i;
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for (i = 0; i < self->skinCount; ++i)
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if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
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return 0;
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}
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spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
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int i;
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for (i = 0; i < self->eventCount; ++i)
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if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
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return 0;
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}
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spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
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int i;
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for (i = 0; i < self->animationCount; ++i)
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if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
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return 0;
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}
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