NathanSweet d520addb9b Updated license to version 2.
Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
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The Spine runtime for Unity with 2D Toolkit comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly.

Requirements

  1. Unity 4.2+
  2. Latest 2D Toolkit

Instructions

  1. Copy spine-csharp/src to spine-unity-tk2d/Assets/Spine/spine-csharp.
  2. Open the Assets/examples/spineboy/spineboy.unity scene.
  3. Import 2D Toolkit into your project.

Setup Tutorial Video

Setup tutorial video

Notes

  • Atlas images should use premultiplied alpha.