spine-runtimes/spine-ts/webgl/demos/transformconstraint.js
2016-08-30 11:06:00 +02:00

131 lines
4.8 KiB
JavaScript

var transformConstraintDemo = function(pathPrefix) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
var canvas, gl, renderer, input, assetManager;
var skeleton, state, bounds;
var lastFrameTime = Date.now() / 1000;
var target = null;
var wheel1;
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
var lastRotation = 0;
var rotationOffset, mix, lastOffset = 0;
function init () {
canvas = document.getElementById("transformdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
input = new spine.webgl.Input(canvas);
var getRotation = function(x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
if (v.y < 0) angle = 360 - angle;
return angle;
}
input.addListener({
down: function(x, y) {
lastRotation = getRotation(x, y);
},
up: function(x, y) { },
dragged: function(x, y) {
var rotation = getRotation(x, y);
var delta = rotation - lastRotation;
wheel1.rotation += delta;
lastRotation = rotation;
},
moved: function (x, y) { }
})
assetManager.loadTexture("assets/transformConstraint.png");
assetManager.loadText("assets/transformConstraint.json");
assetManager.loadText("assets/transformConstraint.atlas");
requestAnimationFrame(load);
}
function load () {
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("assets/transformConstraint.atlas"), function(path) {
return assetManager.get("assets/" + path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/transformConstraint.json"));
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
wheel1 = skeleton.findBone("wheel1");
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
setupUI();
requestAnimationFrame(render);
} else requestAnimationFrame(load);
}
function setupUI() {
rotationOffset = $("#transformdemo-rotationoffset");
rotationOffset.slider({ range: "max", min: -180, max: 180, value: 0, slide: function () {
var val = rotationOffset.slider("value");
var delta = val - lastOffset;
lastOffset = val;
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
$("#transformdemo-rotationoffset-label").text(val + "%");
}});
mix = $("#transformdemo-rotationmix");
mix.slider({ range: "max", min: 0, max: 100, value: 100, slide: function () {
var val = mix.slider("value");
skeleton.findTransformConstraint("wheel2").rotateMix = val / 100;
skeleton.findTransformConstraint("wheel3").rotateMix = val / 100;
$("#transformdemo-rotationmix-label").text(val + "%");
}});
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
if (delta > 0.032) delta = 0.032;
skeleton.updateWorldTransform();
renderer.camera.viewportWidth = bounds.x * 1.2;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.drawSkeleton(skeleton);
renderer.drawSkeletonDebug(skeleton);
var bone = wheel1;
var colorInner = bone === target ? COLOR_INNER_SELECTED : COLOR_INNER;
var colorOuter = bone === target ? COLOR_OUTER_SELECTED : COLOR_OUTER;
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
renderer.end();
requestAnimationFrame(render);
}
init();
};