mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
131 lines
4.8 KiB
JavaScript
131 lines
4.8 KiB
JavaScript
var transformConstraintDemo = function(pathPrefix) {
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var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
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var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
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var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
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var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, state, bounds;
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var lastFrameTime = Date.now() / 1000;
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var target = null;
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var wheel1;
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var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
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var lastRotation = 0;
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var rotationOffset, mix, lastOffset = 0;
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function init () {
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canvas = document.getElementById("transformdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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input = new spine.webgl.Input(canvas);
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var getRotation = function(x, y) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
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var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
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if (v.y < 0) angle = 360 - angle;
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return angle;
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}
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input.addListener({
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down: function(x, y) {
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lastRotation = getRotation(x, y);
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},
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up: function(x, y) { },
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dragged: function(x, y) {
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var rotation = getRotation(x, y);
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var delta = rotation - lastRotation;
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wheel1.rotation += delta;
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lastRotation = rotation;
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},
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moved: function (x, y) { }
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})
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assetManager.loadTexture("assets/transformConstraint.png");
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assetManager.loadText("assets/transformConstraint.json");
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assetManager.loadText("assets/transformConstraint.atlas");
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requestAnimationFrame(load);
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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var atlas = new spine.TextureAtlas(assetManager.get("assets/transformConstraint.atlas"), function(path) {
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return assetManager.get("assets/" + path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/transformConstraint.json"));
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skeleton = new spine.Skeleton(skeletonData);
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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wheel1 = skeleton.findBone("wheel1");
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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setupUI();
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requestAnimationFrame(render);
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} else requestAnimationFrame(load);
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}
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function setupUI() {
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rotationOffset = $("#transformdemo-rotationoffset");
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rotationOffset.slider({ range: "max", min: -180, max: 180, value: 0, slide: function () {
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var val = rotationOffset.slider("value");
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var delta = val - lastOffset;
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lastOffset = val;
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skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
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skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
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$("#transformdemo-rotationoffset-label").text(val + "%");
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}});
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mix = $("#transformdemo-rotationmix");
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mix.slider({ range: "max", min: 0, max: 100, value: 100, slide: function () {
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var val = mix.slider("value");
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skeleton.findTransformConstraint("wheel2").rotateMix = val / 100;
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skeleton.findTransformConstraint("wheel3").rotateMix = val / 100;
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$("#transformdemo-rotationmix-label").text(val + "%");
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}});
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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skeleton.updateWorldTransform();
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton);
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var bone = wheel1;
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var colorInner = bone === target ? COLOR_INNER_SELECTED : COLOR_INNER;
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var colorOuter = bone === target ? COLOR_OUTER_SELECTED : COLOR_OUTER;
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renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
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renderer.end();
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requestAnimationFrame(render);
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}
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init();
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}; |