19 lines
347 B
HLSL

#ifndef LW_LIT_INPUT_INCLUDED
#define LW_LIT_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
////////////////////////////////////////
// Defines
//
#undef LIGHTMAP_ON
CBUFFER_START(UnityPerMaterial)
float4 _MainTex_ST;
half _Cutoff;
CBUFFER_END
sampler2D _MainTex;
#endif // LW_LIT_INPUT_INCLUDED