mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
131 lines
5.1 KiB
TypeScript
131 lines
5.1 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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module spine {
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export class TransformConstraint implements Constraint {
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data: TransformConstraintData;
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bones: Array<Bone>;
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target: Bone;
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rotateMix = 0; translateMix = 0; scaleMix = 0; shearMix = 0;
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temp = new Vector2();
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constructor (data: TransformConstraintData, skeleton: Skeleton) {
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if (data == null) throw new Error("data cannot be null.");
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if (skeleton == null) throw new Error("skeleton cannot be null.");
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this.data = data;
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this.rotateMix = data.rotateMix;
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this.translateMix = data.translateMix;
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this.scaleMix = data.scaleMix;
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this.shearMix = data.shearMix;
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this.bones = new Array<Bone>();
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for (let i = 0; i < data.bones.length; i++)
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this.bones.push(skeleton.findBone(data.bones[i].name));
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this.target = skeleton.findBone(data.target.name);
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}
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apply () {
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this.update();
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}
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update () {
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let rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
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let target = this.target;
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let ta = target.a, tb = target.b, tc = target.c, td = target.d;
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let degRadReflect = ta * td - tb * tc > 0 ? MathUtils.degRad : -MathUtils.degRad;
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let offsetRotation = this.data.offsetRotation * degRadReflect;
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let offsetShearY = this.data.offsetShearY * degRadReflect;
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let bones = this.bones;
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for (let i = 0, n = bones.length; i < n; i++) {
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let bone = bones[i];
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let modified = false;
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if (rotateMix != 0) {
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let a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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let r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
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if (r > MathUtils.PI)
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r -= MathUtils.PI2;
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else if (r < -MathUtils.PI)
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r += MathUtils.PI2;
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r *= rotateMix;
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let cos = Math.cos(r), sin = Math.sin(r);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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bone.c = sin * a + cos * c;
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bone.d = sin * b + cos * d;
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modified = true;
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}
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if (translateMix != 0) {
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let temp = this.temp;
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target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
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bone.worldX += (temp.x - bone.worldX) * translateMix;
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bone.worldY += (temp.y - bone.worldY) * translateMix;
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modified = true;
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}
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if (scaleMix > 0) {
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let s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
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let ts = Math.sqrt(ta * ta + tc * tc);
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if (s > 0.00001) s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
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bone.a *= s;
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bone.c *= s;
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s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
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ts = Math.sqrt(tb * tb + td * td);
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if (s > 0.00001) s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
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bone.b *= s;
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bone.d *= s;
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modified = true;
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}
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if (shearMix > 0) {
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let b = bone.b, d = bone.d;
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let by = Math.atan2(d, b);
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let r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
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if (r > MathUtils.PI)
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r -= MathUtils.PI2;
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else if (r < -MathUtils.PI)
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r += MathUtils.PI2;
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r = by + (r + offsetShearY) * shearMix;
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let s = Math.sqrt(b * b + d * d);
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bone.b = Math.cos(r) * s;
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bone.d = Math.sin(r) * s;
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modified = true;
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}
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if (modified) bone.appliedValid = false;
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}
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}
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getOrder () {
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return this.data.order;
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}
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}
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}
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