spine-runtimes/spine-flutter/lib/generated/physics_constraint_base.dart

120 lines
4.3 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'rtti.dart';
import 'constraint.dart';
import 'physics.dart';
import 'physics_constraint_data.dart';
import 'physics_constraint_pose.dart';
import 'posed.dart';
import 'posed_active.dart';
import 'skeleton.dart';
/// Stores the current pose for a physics constraint. A physics constraint
/// applies physics to bones.
///
/// See https://esotericsoftware.com/spine-physics-constraints Physics
/// constraints in the Spine User Guide. Non-exported base class that inherits
/// from the template
abstract class PhysicsConstraintBase extends PosedActive implements Posed, Constraint {
final Pointer<spine_physics_constraint_base_wrapper> _ptr;
PhysicsConstraintBase.fromPointer(this._ptr)
: super.fromPointer(SpineBindings.bindings.spine_physics_constraint_base_cast_to_posed_active(_ptr));
/// Get the native pointer for FFI calls
@override
Pointer get nativePtr => _ptr;
@override
PhysicsConstraintData get data {
final result = SpineBindings.bindings.spine_physics_constraint_base_get_data(_ptr);
return PhysicsConstraintData.fromPointer(result);
}
PhysicsConstraintPose get pose {
final result = SpineBindings.bindings.spine_physics_constraint_base_get_pose(_ptr);
return PhysicsConstraintPose.fromPointer(result);
}
PhysicsConstraintPose get appliedPose {
final result = SpineBindings.bindings.spine_physics_constraint_base_get_applied_pose(_ptr);
return PhysicsConstraintPose.fromPointer(result);
}
@override
void resetConstrained() {
SpineBindings.bindings.spine_physics_constraint_base_reset_constrained(_ptr);
}
@override
void constrained() {
SpineBindings.bindings.spine_physics_constraint_base_constrained(_ptr);
}
@override
bool get isPoseEqualToApplied {
final result = SpineBindings.bindings.spine_physics_constraint_base_is_pose_equal_to_applied(_ptr);
return result;
}
@override
Rtti get rtti {
final result = SpineBindings.bindings.spine_physics_constraint_base_get_rtti(_ptr);
return Rtti.fromPointer(result);
}
@override
void sort(Skeleton skeleton) {
SpineBindings.bindings.spine_physics_constraint_base_sort(_ptr, skeleton.nativePtr.cast());
}
@override
bool get isSourceActive {
final result = SpineBindings.bindings.spine_physics_constraint_base_is_source_active(_ptr);
return result;
}
/// Inherited from Update
@override
void update(Skeleton skeleton, Physics physics) {
SpineBindings.bindings.spine_physics_constraint_base_update(_ptr, skeleton.nativePtr.cast(), physics.value);
}
static Rtti rttiStatic() {
final result = SpineBindings.bindings.spine_physics_constraint_base_rtti();
return Rtti.fromPointer(result);
}
}