mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
355 lines
13 KiB
C++
355 lines
13 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "Runtime/Core/Public/Misc/MessageDialog.h"
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#include "SpinePluginPrivatePCH.h"
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#include "spine/spine.h"
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#define LOCTEXT_NAMESPACE "Spine"
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using namespace spine;
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#define SPINE_MAJOR_VERSION 4
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#define SPINE_MINOR_VERSION 0
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FName USpineSkeletonDataAsset::GetSkeletonDataFileName() const {
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#if WITH_EDITORONLY_DATA
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TArray<FString> files;
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if (importData) importData->ExtractFilenames(files);
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if (files.Num() > 0) return FName(*files[0]);
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else
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return skeletonDataFileName;
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#else
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return skeletonDataFileName;
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#endif
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}
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#if WITH_EDITORONLY_DATA
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void USpineSkeletonDataAsset::SetSkeletonDataFileName(const FName &SkeletonDataFileName) {
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importData->UpdateFilenameOnly(SkeletonDataFileName.ToString());
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TArray<FString> files;
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importData->ExtractFilenames(files);
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if (files.Num() > 0) this->skeletonDataFileName = FName(*files[0]);
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}
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void USpineSkeletonDataAsset::PostInitProperties() {
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if (!HasAnyFlags(RF_ClassDefaultObject)) importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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Super::PostInitProperties();
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}
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void USpineSkeletonDataAsset::GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const {
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if (importData) {
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OutTags.Add(FAssetRegistryTag(SourceFileTagName(), importData->GetSourceData().ToJson(), FAssetRegistryTag::TT_Hidden));
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}
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Super::GetAssetRegistryTags(OutTags);
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}
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void USpineSkeletonDataAsset::Serialize(FArchive &Ar) {
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Super::Serialize(Ar);
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if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
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importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
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LoadInfo();
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}
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#endif
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void USpineSkeletonDataAsset::ClearNativeData() {
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for (auto &pair : atlasToNativeData) {
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if (pair.Value.skeletonData) delete pair.Value.skeletonData;
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if (pair.Value.animationStateData) delete pair.Value.animationStateData;
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}
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atlasToNativeData.Empty();
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}
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void USpineSkeletonDataAsset::BeginDestroy() {
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ClearNativeData();
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Super::BeginDestroy();
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}
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class SP_API NullAttachmentLoader : public AttachmentLoader {
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public:
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virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path) {
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return new (__FILE__, __LINE__) RegionAttachment(name);
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}
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virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path) {
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return new (__FILE__, __LINE__) MeshAttachment(name);
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}
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virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name) {
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return new (__FILE__, __LINE__) BoundingBoxAttachment(name);
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}
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virtual PathAttachment *newPathAttachment(Skin &skin, const String &name) {
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return new (__FILE__, __LINE__) PathAttachment(name);
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}
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virtual PointAttachment *newPointAttachment(Skin &skin, const String &name) {
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return new (__FILE__, __LINE__) PointAttachment(name);
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}
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virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name) {
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return new (__FILE__, __LINE__) ClippingAttachment(name);
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}
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virtual void configureAttachment(Attachment *attachment) {
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}
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};
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void USpineSkeletonDataAsset::SetRawData(TArray<uint8> &Data) {
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this->rawData.Empty();
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this->rawData.Append(Data);
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ClearNativeData();
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LoadInfo();
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}
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static bool checkVersion(const char *version) {
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String tokens[3];
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int currToken = 0;
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while (*version && currToken < 3) {
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if (*version == '.') {
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version++;
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currToken++;
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continue;
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}
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char str[2];
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str[0] = *version;
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str[1] = 0;
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tokens[currToken].append(str);
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version++;
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}
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int versionNumber[3];
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for (int i = 0; i < 3; i++)
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versionNumber[i] = atoi(tokens[i].buffer());
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return versionNumber[0] >= SPINE_MAJOR_VERSION && versionNumber[1] >= SPINE_MINOR_VERSION;
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}
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static bool checkJson(const char *jsonData) {
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Json json(jsonData);
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Json *skeleton = Json::getItem(&json, "skeleton");
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if (!skeleton) return false;
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const char *version = Json::getString(skeleton, "spine", 0);
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if (!version) return false;
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return checkVersion(version);
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}
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struct BinaryInput {
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const unsigned char *cursor;
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const unsigned char *end;
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};
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static unsigned char readByte(BinaryInput *input) {
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return *input->cursor++;
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}
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static int readVarint(BinaryInput *input, bool optimizePositive) {
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unsigned char b = readByte(input);
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int value = b & 0x7F;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 7;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 14;
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if (b & 0x80) {
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b = readByte(input);
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value |= (b & 0x7F) << 21;
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if (b & 0x80) value |= (readByte(input) & 0x7F) << 28;
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}
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}
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}
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if (!optimizePositive) {
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value = (((unsigned int) value >> 1) ^ -(value & 1));
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}
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return value;
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}
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static char *readString(BinaryInput *input) {
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int length = readVarint(input, true);
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char *string;
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if (length == 0) {
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return NULL;
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}
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string = SpineExtension::alloc<char>(length, __FILE__, __LINE__);
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memcpy(string, input->cursor, length - 1);
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input->cursor += length - 1;
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string[length - 1] = '\0';
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return string;
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}
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static bool checkBinary(const char *binaryData, int length) {
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BinaryInput input;
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input.cursor = (const unsigned char *) binaryData;
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input.end = (const unsigned char *) binaryData + length;
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// Skip hash
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input.cursor += 8;
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char *version = readString(&input);
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bool result = checkVersion(version);
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SpineExtension::free(version, __FILE__, __LINE__);
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return result;
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}
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void USpineSkeletonDataAsset::LoadInfo() {
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#if WITH_EDITORONLY_DATA
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int dataLen = rawData.Num();
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if (dataLen == 0) return;
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NullAttachmentLoader loader;
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SkeletonData *skeletonData = nullptr;
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if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
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SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(&loader);
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if (checkJson((const char *) rawData.GetData())) skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (!skeletonData) {
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(json->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->getError().buffer()));
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}
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delete json;
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} else {
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SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(&loader);
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num())) skeletonData = binary->readSkeletonData((const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (!skeletonData) {
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(binary->getError().buffer())));
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->getError().buffer()));
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}
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delete binary;
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}
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if (skeletonData) {
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Bones.Empty();
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for (int i = 0; i < skeletonData->getBones().size(); i++)
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Bones.Add(UTF8_TO_TCHAR(skeletonData->getBones()[i]->getName().buffer()));
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Skins.Empty();
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for (int i = 0; i < skeletonData->getSkins().size(); i++)
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Skins.Add(UTF8_TO_TCHAR(skeletonData->getSkins()[i]->getName().buffer()));
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Slots.Empty();
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for (int i = 0; i < skeletonData->getSlots().size(); i++)
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Slots.Add(UTF8_TO_TCHAR(skeletonData->getSlots()[i]->getName().buffer()));
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Animations.Empty();
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for (int i = 0; i < skeletonData->getAnimations().size(); i++)
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Animations.Add(UTF8_TO_TCHAR(skeletonData->getAnimations()[i]->getName().buffer()));
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Events.Empty();
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for (int i = 0; i < skeletonData->getEvents().size(); i++)
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Events.Add(UTF8_TO_TCHAR(skeletonData->getEvents()[i]->getName().buffer()));
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delete skeletonData;
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}
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#endif
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}
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SkeletonData *USpineSkeletonDataAsset::GetSkeletonData(Atlas *Atlas) {
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SkeletonData *skeletonData = nullptr;
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AnimationStateData *animationStateData = nullptr;
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if (atlasToNativeData.Contains(Atlas)) {
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skeletonData = atlasToNativeData[Atlas].skeletonData;
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animationStateData = atlasToNativeData[Atlas].animationStateData;
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}
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if (!skeletonData) {
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int dataLen = rawData.Num();
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if (skeletonDataFileName.GetPlainNameString().Contains(TEXT(".json"))) {
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SkeletonJson *json = new (__FILE__, __LINE__) SkeletonJson(Atlas);
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if (checkJson((const char *) rawData.GetData())) skeletonData = json->readSkeletonData((const char *) rawData.GetData());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(json->getError().buffer())));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(json->getError().buffer()));
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}
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delete json;
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} else {
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SkeletonBinary *binary = new (__FILE__, __LINE__) SkeletonBinary(Atlas);
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if (checkBinary((const char *) rawData.GetData(), (int) rawData.Num())) skeletonData = binary->readSkeletonData((const unsigned char *) rawData.GetData(), (int) rawData.Num());
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if (!skeletonData) {
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#if WITH_EDITORONLY_DATA
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FMessageDialog::Debugf(FText::FromString(FString("Couldn't load skeleton data and/or atlas. Please ensure the version of your exported data matches your runtime version.\n\n") + skeletonDataFileName.GetPlainNameString() + FString("\n\n") + UTF8_TO_TCHAR(binary->getError().buffer())));
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#endif
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UE_LOG(SpineLog, Error, TEXT("Couldn't load skeleton data and atlas: %s"), UTF8_TO_TCHAR(binary->getError().buffer()));
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}
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delete binary;
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}
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if (skeletonData) {
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animationStateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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SetMixes(animationStateData);
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atlasToNativeData.Add(Atlas, {skeletonData, animationStateData});
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}
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}
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return skeletonData;
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}
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void USpineSkeletonDataAsset::SetMixes(AnimationStateData *animationStateData) {
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for (auto &data : MixData) {
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if (!data.From.IsEmpty() && !data.To.IsEmpty()) {
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std::string fromChar = TCHAR_TO_UTF8(*data.From);
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std::string toChar = TCHAR_TO_UTF8(*data.To);
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animationStateData->setMix(fromChar.c_str(), toChar.c_str(), data.Mix);
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}
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}
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animationStateData->setDefaultMix(DefaultMix);
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}
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AnimationStateData *USpineSkeletonDataAsset::GetAnimationStateData(Atlas *atlas) {
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if (!atlasToNativeData.Contains(atlas)) return nullptr;
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AnimationStateData *data = atlasToNativeData[atlas].animationStateData;
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SetMixes(data);
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return data;
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}
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void USpineSkeletonDataAsset::SetMix(const FString &from, const FString &to, float mix) {
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FSpineAnimationStateMixData data;
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data.From = from;
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data.To = to;
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data.Mix = mix;
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this->MixData.Add(data);
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for (auto &pair : atlasToNativeData) {
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SetMixes(pair.Value.animationStateData);
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}
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}
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float USpineSkeletonDataAsset::GetMix(const FString &from, const FString &to) {
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for (auto &data : MixData) {
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if (data.From.Equals(from) && data.To.Equals(to)) return data.Mix;
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}
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return 0;
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}
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#undef LOCTEXT_NAMESPACE
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