148 lines
5.2 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'package:universal_ffi/ffi_utils.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'arrays.dart';
import 'mesh_attachment.dart';
import 'region_attachment.dart';
import 'slot_pose.dart';
import 'texture_region.dart';
/// Holds texture regions, UVs, and vertex offsets for rendering a region or
/// mesh attachment. Regions must be populated and update() called before use.
class Sequence {
final Pointer<spine_sequence_wrapper> _ptr;
Sequence.fromPointer(this._ptr);
/// Get the native pointer for FFI calls
Pointer get nativePtr => _ptr;
factory Sequence(int count, bool pathSuffix) {
final ptr = SpineBindings.bindings.spine_sequence_create(count, pathSuffix);
return Sequence.fromPointer(ptr);
}
/// Copy constructor.
factory Sequence.from(Sequence other) {
final ptr = SpineBindings.bindings.spine_sequence_create2(other.nativePtr.cast());
return Sequence.fromPointer(ptr);
}
void dispose() {
SpineBindings.bindings.spine_sequence_dispose(_ptr);
}
ArrayTextureRegion get regions {
final result = SpineBindings.bindings.spine_sequence_get_regions(_ptr);
return ArrayTextureRegion.fromPointer(result);
}
int resolveIndex(SlotPose pose) {
final result = SpineBindings.bindings.spine_sequence_resolve_index(_ptr, pose.nativePtr.cast());
return result;
}
TextureRegion? getRegion(int index) {
final result = SpineBindings.bindings.spine_sequence_get_region(_ptr, index);
return result.address == 0 ? null : TextureRegion.fromPointer(result);
}
ArrayFloat getUVs(int index) {
final result = SpineBindings.bindings.spine_sequence_get_u_vs(_ptr, index);
return ArrayFloat.fromPointer(result);
}
/// Returns vertex offsets from the center of a RegionAttachment. Invalid to
/// call for a MeshAttachment.
ArrayFloat getOffsets(int index) {
final result = SpineBindings.bindings.spine_sequence_get_offsets(_ptr, index);
return ArrayFloat.fromPointer(result);
}
int get start {
final result = SpineBindings.bindings.spine_sequence_get_start(_ptr);
return result;
}
set start(int value) {
SpineBindings.bindings.spine_sequence_set_start(_ptr, value);
}
int get digits {
final result = SpineBindings.bindings.spine_sequence_get_digits(_ptr);
return result;
}
set digits(int value) {
SpineBindings.bindings.spine_sequence_set_digits(_ptr, value);
}
/// The index of the region to show for the setup pose.
int get setupIndex {
final result = SpineBindings.bindings.spine_sequence_get_setup_index(_ptr);
return result;
}
set setupIndex(int value) {
SpineBindings.bindings.spine_sequence_set_setup_index(_ptr, value);
}
bool get pathSuffix {
final result = SpineBindings.bindings.spine_sequence_get_path_suffix(_ptr);
return result;
}
String getPath(String basePath, int index) {
final result = SpineBindings.bindings.spine_sequence_get_path(_ptr, basePath.toNativeUtf8().cast<Char>(), index);
return result.cast<Utf8>().toDartString();
}
/// Returns a unique ID for this attachment.
int get id {
final result = SpineBindings.bindings.spine_sequence_get_id(_ptr);
return result;
}
/// Computes UVs and offsets for the specified attachment. Must be called if
/// the regions or attachment properties are changed.
void update(RegionAttachment attachment) {
SpineBindings.bindings.spine_sequence_update_1(_ptr, attachment.nativePtr.cast());
}
void update2(MeshAttachment attachment) {
SpineBindings.bindings.spine_sequence_update_2(_ptr, attachment.nativePtr.cast());
}
}