mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-25 22:23:42 +08:00
148 lines
5.2 KiB
Dart
148 lines
5.2 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'package:universal_ffi/ffi_utils.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'arrays.dart';
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import 'mesh_attachment.dart';
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import 'region_attachment.dart';
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import 'slot_pose.dart';
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import 'texture_region.dart';
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/// Holds texture regions, UVs, and vertex offsets for rendering a region or
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/// mesh attachment. Regions must be populated and update() called before use.
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class Sequence {
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final Pointer<spine_sequence_wrapper> _ptr;
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Sequence.fromPointer(this._ptr);
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/// Get the native pointer for FFI calls
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Pointer get nativePtr => _ptr;
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factory Sequence(int count, bool pathSuffix) {
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final ptr = SpineBindings.bindings.spine_sequence_create(count, pathSuffix);
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return Sequence.fromPointer(ptr);
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}
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/// Copy constructor.
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factory Sequence.from(Sequence other) {
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final ptr = SpineBindings.bindings.spine_sequence_create2(other.nativePtr.cast());
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return Sequence.fromPointer(ptr);
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}
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void dispose() {
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SpineBindings.bindings.spine_sequence_dispose(_ptr);
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}
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ArrayTextureRegion get regions {
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final result = SpineBindings.bindings.spine_sequence_get_regions(_ptr);
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return ArrayTextureRegion.fromPointer(result);
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}
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int resolveIndex(SlotPose pose) {
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final result = SpineBindings.bindings.spine_sequence_resolve_index(_ptr, pose.nativePtr.cast());
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return result;
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}
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TextureRegion? getRegion(int index) {
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final result = SpineBindings.bindings.spine_sequence_get_region(_ptr, index);
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return result.address == 0 ? null : TextureRegion.fromPointer(result);
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}
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ArrayFloat getUVs(int index) {
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final result = SpineBindings.bindings.spine_sequence_get_u_vs(_ptr, index);
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return ArrayFloat.fromPointer(result);
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}
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/// Returns vertex offsets from the center of a RegionAttachment. Invalid to
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/// call for a MeshAttachment.
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ArrayFloat getOffsets(int index) {
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final result = SpineBindings.bindings.spine_sequence_get_offsets(_ptr, index);
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return ArrayFloat.fromPointer(result);
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}
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int get start {
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final result = SpineBindings.bindings.spine_sequence_get_start(_ptr);
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return result;
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}
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set start(int value) {
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SpineBindings.bindings.spine_sequence_set_start(_ptr, value);
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}
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int get digits {
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final result = SpineBindings.bindings.spine_sequence_get_digits(_ptr);
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return result;
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}
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set digits(int value) {
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SpineBindings.bindings.spine_sequence_set_digits(_ptr, value);
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}
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/// The index of the region to show for the setup pose.
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int get setupIndex {
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final result = SpineBindings.bindings.spine_sequence_get_setup_index(_ptr);
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return result;
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}
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set setupIndex(int value) {
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SpineBindings.bindings.spine_sequence_set_setup_index(_ptr, value);
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}
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bool get pathSuffix {
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final result = SpineBindings.bindings.spine_sequence_get_path_suffix(_ptr);
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return result;
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}
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String getPath(String basePath, int index) {
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final result = SpineBindings.bindings.spine_sequence_get_path(_ptr, basePath.toNativeUtf8().cast<Char>(), index);
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return result.cast<Utf8>().toDartString();
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}
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/// Returns a unique ID for this attachment.
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int get id {
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final result = SpineBindings.bindings.spine_sequence_get_id(_ptr);
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return result;
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}
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/// Computes UVs and offsets for the specified attachment. Must be called if
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/// the regions or attachment properties are changed.
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void update(RegionAttachment attachment) {
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SpineBindings.bindings.spine_sequence_update_1(_ptr, attachment.nativePtr.cast());
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}
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void update2(MeshAttachment attachment) {
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SpineBindings.bindings.spine_sequence_update_2(_ptr, attachment.nativePtr.cast());
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}
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}
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